1
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forked from 0ad/0ad
0ad/source/maths
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00
..
tests Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength. 2020-02-09 21:00:43 +00:00
BoundingBoxAligned.cpp Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxAligned.h Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxOriented.cpp Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxOriented.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BoundingSphere.cpp Refactor CBoundingSphere and add tests 2019-03-25 21:17:43 +00:00
BoundingSphere.h Fixes a misprint that was introduced in cb83d494e0. 2019-04-25 18:59:41 +00:00
Brush.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Brush.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Ease.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Fixed.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Fixed.h Update (and debundle) fmt dependancy 2020-11-26 21:01:32 +00:00
FixedVector2D.h Avoid overflow in UnitMotion. 2020-11-09 13:25:50 +00:00
FixedVector3D.h Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength. 2020-02-09 21:00:43 +00:00
MathUtil.h Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
Matrix3D.cpp Cleanup Camera code for projections. 2019-01-05 22:40:56 +00:00
Matrix3D.h Cleanup Camera code for projections. 2019-01-05 22:40:56 +00:00
MD5.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MD5.h Force some byte-order functions to be inline. 2010-05-25 18:47:11 +00:00
Noise.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Noise.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
NUSpline.cpp Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order). 2017-07-01 15:49:59 +00:00
NUSpline.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Plane.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Plane.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Quaternion.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Quaternion.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Sqrt.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Sqrt.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Vector2D.h CVector2D: Fix members may not be initialized warnings 2020-06-21 18:21:31 +00:00
Vector3D.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Vector3D.h Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
Vector4D.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00