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forked from 0ad/0ad
0ad/source/renderer/scripting/JSInterface_Renderer.h
elexis f7783fb4bb Fix biome-specific mappreviews in 7f602037ba for zipped mods, refs #4962.
Add TextureExists to avoid needless redundant hardcoding of the
filenames.
Remove mapBiome.Preview from gamedescription.js, obsolete following
8cde469501.

Differential Revision: https://code.wildfiregames.com/D1583
Accepted By: Vladislav
This was SVN commit r21859.
2018-08-05 21:50:00 +00:00

57 lines
2.2 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSINTERFACE_RENDERER
#define INCLUDED_JSINTERFACE_RENDERER
#include "scriptinterface/ScriptInterface.h"
#define DECLARE_BOOLEAN_SCRIPT_SETTING(NAME) \
bool Get##NAME##Enabled(ScriptInterface::CxPrivate* pCxPrivate); \
void Set##NAME##Enabled(ScriptInterface::CxPrivate* pCxPrivate, bool Enabled);
namespace JSI_Renderer
{
std::string GetRenderPath(ScriptInterface::CxPrivate* pCxPrivate);
void SetRenderPath(ScriptInterface::CxPrivate* pCxPrivate, const std::string& name);
void RecreateShadowMap(ScriptInterface::CxPrivate* pCxPrivate);
bool TextureExists(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& filename);
DECLARE_BOOLEAN_SCRIPT_SETTING(Shadows);
DECLARE_BOOLEAN_SCRIPT_SETTING(ShadowPCF);
DECLARE_BOOLEAN_SCRIPT_SETTING(Particles);
DECLARE_BOOLEAN_SCRIPT_SETTING(PreferGLSL);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterEffects);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterFancyEffects);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterRealDepth);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterReflection);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterRefraction);
DECLARE_BOOLEAN_SCRIPT_SETTING(WaterShadows);
DECLARE_BOOLEAN_SCRIPT_SETTING(Fog);
DECLARE_BOOLEAN_SCRIPT_SETTING(Silhouettes);
DECLARE_BOOLEAN_SCRIPT_SETTING(ShowSky);
DECLARE_BOOLEAN_SCRIPT_SETTING(SmoothLOS);
DECLARE_BOOLEAN_SCRIPT_SETTING(Postproc);
DECLARE_BOOLEAN_SCRIPT_SETTING(DisplayFrustum);
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
}
#undef DECLARE_BOOLEAN_SCRIPT_SETTING
#endif // INCLUDED_JSINTERFACE_RENDERER