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forked from 0ad/0ad
0ad/source/renderer
janwas f7e82dbc16 add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
also prepended ps/ to make location clear.

This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelRData.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
ModelRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
PatchRData.cpp Fixed invalid GL commands (as complained about by 82845G drivers) 2005-01-02 00:26:48 +00:00
PatchRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
Renderer.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
Renderer.h More leak fixes 2004-12-16 12:41:54 +00:00
SHCoeffs.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
SHCoeffs.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
TransparencyRenderer.cpp Exciting space->tab transformations 2004-10-21 15:04:19 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexBuffer.cpp add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
VertexBuffer.h fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:38:54 +00:00
VertexBufferManager.cpp A few log categories 2004-08-15 20:57:31 +00:00
VertexBufferManager.h added dtor to eliminate vertexbuffer mem leak 2004-06-14 16:00:14 +00:00