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forked from 0ad/0ad
0ad/source/simulation2
2014-11-18 03:57:21 +00:00
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components use by default a random seed for the AI to make it less repetitive 2014-11-16 19:53:29 +00:00
docs Update documentation on how to generate the entity component documentation. 2014-11-18 03:57:21 +00:00
helpers Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573, Refs #2430 . There probably are opportunities to remove more things. 2014-08-06 09:21:00 +00:00
scripting Exact stack rooting for CParamNode 2014-11-09 11:08:53 +00:00
serialization Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
system Exact stack rooting for CParamNode 2014-11-09 11:08:53 +00:00
tests Fix some disabled tests. 2014-08-24 15:29:53 +00:00
MessageTypes.h Exact stack rooting for simulation message type conversions. 2014-08-09 20:02:49 +00:00
Simulation2.cpp Remove useless parameter from CFG_GET_VALUE. 2014-11-17 23:29:49 +00:00
Simulation2.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
TypeList.h Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00