forked from 0ad/0ad
13 lines
194 B
C
13 lines
194 B
C
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/* Sound FX
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* Graeme Kerry - graeme@wildfiregames.com
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*/
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#ifndef __SOUND_H__
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#define __SOUND_H__
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#include "types.h"
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#include "h_mgr.h"
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extern Handle sound_load(const char* filename);
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#endif
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