2004-07-27 23:00:53 +02:00
|
|
|
#include "precompiled.h"
|
|
|
|
|
|
|
|
#include "CStr.h"
|
|
|
|
#include "CLogger.h"
|
2005-01-07 01:47:44 +01:00
|
|
|
#include "ps/Errors.h"
|
2004-07-27 23:00:53 +02:00
|
|
|
|
|
|
|
#include "World.h"
|
|
|
|
#include "MapReader.h"
|
|
|
|
#include "Game.h"
|
2005-07-03 18:25:48 +02:00
|
|
|
#include "GameAttributes.h"
|
2004-07-27 23:00:53 +02:00
|
|
|
#include "Terrain.h"
|
2004-07-31 17:57:18 +02:00
|
|
|
#include "LightEnv.h"
|
|
|
|
#include "BaseEntityCollection.h"
|
2004-08-05 15:07:51 +02:00
|
|
|
#include "EntityManager.h"
|
2005-03-18 23:02:20 +01:00
|
|
|
#include "timer.h"
|
2005-03-22 03:17:55 +01:00
|
|
|
#include "Loader.h"
|
2005-03-22 22:00:56 +01:00
|
|
|
#include "LoaderThunks.h"
|
2004-07-27 23:00:53 +02:00
|
|
|
|
2004-08-15 22:57:31 +02:00
|
|
|
#define LOG_CATEGORY "world"
|
|
|
|
|
2004-10-23 16:39:28 +02:00
|
|
|
CLightEnv g_LightEnv;
|
2004-07-27 23:00:53 +02:00
|
|
|
|
|
|
|
void CWorld::Initialize(CGameAttributes *pAttribs)
|
|
|
|
{
|
2005-02-21 00:55:07 +01:00
|
|
|
// TODO: Find a better way of handling these global things
|
2005-05-03 23:36:57 +02:00
|
|
|
ONCE(RegMemFun(CBaseEntityCollection::GetSingletonPtr(), &CBaseEntityCollection::loadTemplates, L"LoadTemplates", 30));
|
2004-07-31 17:57:18 +02:00
|
|
|
|
2005-02-11 13:57:19 +01:00
|
|
|
// Load the map, if one was specified
|
|
|
|
if (pAttribs->m_MapFile.Length())
|
|
|
|
{
|
|
|
|
CStr mapfilename("maps/scenarios/");
|
|
|
|
|
|
|
|
mapfilename += (CStr)pAttribs->m_MapFile;
|
|
|
|
|
2005-03-22 22:00:56 +01:00
|
|
|
CMapReader* reader = 0;
|
2005-03-30 18:14:19 +02:00
|
|
|
|
2005-02-11 13:57:19 +01:00
|
|
|
try {
|
2005-03-22 22:00:56 +01:00
|
|
|
reader = new CMapReader;
|
|
|
|
reader->LoadMap(mapfilename, &m_Terrain, &m_UnitManager, &g_LightEnv);
|
|
|
|
// fails immediately, or registers for delay loading
|
2005-02-11 13:57:19 +01:00
|
|
|
} catch (...) {
|
2005-03-22 22:00:56 +01:00
|
|
|
delete reader;
|
2005-02-11 13:57:19 +01:00
|
|
|
LOG(ERROR, LOG_CATEGORY, "Failed to load map %s", mapfilename.c_str());
|
|
|
|
throw PSERROR_Game_World_MapLoadFailed();
|
|
|
|
}
|
2004-07-27 23:00:53 +02:00
|
|
|
}
|
|
|
|
}
|
2004-08-05 15:07:51 +02:00
|
|
|
|
2005-03-22 03:17:55 +01:00
|
|
|
|
|
|
|
void CWorld::RegisterInit(CGameAttributes *pAttribs)
|
|
|
|
{
|
2005-03-22 22:00:56 +01:00
|
|
|
Initialize(pAttribs);
|
2005-03-22 03:17:55 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2004-08-05 15:07:51 +02:00
|
|
|
CWorld::~CWorld()
|
|
|
|
{
|
|
|
|
// The Entity Manager should perhaps be converted into a CWorld member..
|
|
|
|
// But for now, we'll just create and delete the global singleton instance
|
|
|
|
// following the creation and deletion of CWorld.
|
|
|
|
// The reason for not keeping the instance around is that we require a
|
|
|
|
// clean slate for each game start.
|
|
|
|
delete &m_EntityManager;
|
2005-05-10 09:13:25 +02:00
|
|
|
delete &m_ProjectileManager;
|
2004-08-05 15:07:51 +02:00
|
|
|
}
|