forked from 0ad/0ad
Added shader maps to (hopefully) all the Celtic buildings.
This was SVN commit r12589.
This commit is contained in:
parent
affe91b52c
commit
0be2384297
@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/wrld_barrel_a.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>props/celt_barracks_props1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,12 @@
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<group>
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<variant name="broch top">
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<mesh>structural/celt_broch_wall.dae</mesh>
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<textures><texture file="structural/celt_murus.png" name="baseTex"/><texture file="structural/celt_murus_norm.png" name="normTex"/></textures>
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<textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>props/celt_civic3_props_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>props/celt_cc_props1.dae</mesh>
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<textures><texture file="props/celt_prop_1.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>structural/celt_civic_centre_roof.dae</mesh>
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<textures><texture file="structural/celt_roof_round.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/celt_roof_round.png" name="baseTex"/>
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<texture file="structural/celt_roof_round_norm.png" name="normTex"/>
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<texture file="structural/celt_roof_round_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>structural/celt_corral_props_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>props/celt_dock_props_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_farmstead_props.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_fortress_struct.dae</mesh>
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<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_fortress_keep.dae</mesh>
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<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/celt_broch.dds" name="baseTex"/>
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<texture file="structural/celt_broch_norm.png" name="normTex"/>
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<texture file="structural/celt_broch_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_fortress_props_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.dds" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="celt house a door">
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<mesh>props/celt_house_a_door.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="celt house b door">
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<mesh>props/celt_house_b_door.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="celt house c door">
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<mesh>props/celt_house_c_door.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>props/celt_hut_props.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>structural/celt_kennel_props_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,12 @@
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<group>
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<variant frequency="100" name="market_props_1">
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<mesh>props/celt_market2_props_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_mill_props.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_mill_silo.dae</mesh>
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<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/celt_broch.dds" name="baseTex"/>
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<texture file="structural/celt_broch_norm.png" name="normTex"/>
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<texture file="structural/celt_broch_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>props/celt_outpost_door.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.dds" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>props/celt_outpost_windows.dae</mesh>
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<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/celt_broch.dds" name="baseTex"/>
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<texture file="structural/celt_broch_norm.png" name="normTex"/>
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<texture file="structural/celt_broch_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb_roof.dae</mesh>
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<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,12 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb_prop_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,12 @@
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<group>
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<variant>
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<mesh>structural/celt_tavern_props_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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||||
<textures>
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||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
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||||
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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||||
</group>
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||||
<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,11 @@
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<group>
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<variant>
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<mesh>props/celt_temple_wall.dae</mesh>
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<textures><texture file="structural/celt_wall.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/celt_wall.dds" name="baseTex"/>
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<texture file="structural/celt_wall_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,12 @@
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<group>
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<variant>
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<mesh>props/celt_temple_prop_1.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
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@ -15,7 +15,11 @@
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -38,4 +42,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -8,7 +8,12 @@
|
||||
<prop actor="props/structures/celts/dock_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/dock_props.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -25,7 +25,11 @@
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_broch.dds" name="baseTex"/><texture file="structural/celt_broch_norm.png" name="normTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_broch.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_broch_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_broch_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -46,5 +50,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -18,7 +18,10 @@
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_wall.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_wall.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_wall_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -45,4 +48,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax.xml</material>
|
||||
</actor>
|
||||
|
@ -14,7 +14,11 @@
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -38,5 +42,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -26,7 +26,11 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -39,4 +43,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -8,7 +8,11 @@
|
||||
<prop actor="props/structures/celts/hut_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/hut_shield.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -23,4 +27,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -9,7 +9,11 @@
|
||||
<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/kennel_beef.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -25,5 +29,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -9,7 +9,7 @@
|
||||
<prop actor="props/structures/celts/house_d_color.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_struct.dds" name="baseTex"/></textures>
|
||||
<textures><texture file="structural/celt_struct.dds" name="baseTex"/><texture file="structural/celt_struct_norm.png" name="normTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -25,4 +25,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax.xml</material>
|
||||
</actor>
|
||||
|
@ -11,7 +11,11 @@
|
||||
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -29,4 +33,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -12,6 +12,8 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@ -29,4 +31,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -11,6 +11,8 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@ -27,4 +29,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -32,7 +32,11 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -51,4 +55,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -12,7 +12,12 @@
|
||||
<prop actor="props/structures/celts/special_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_broch.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_broch_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_broch_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -11,6 +11,8 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@ -27,5 +29,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -14,7 +14,11 @@
|
||||
<prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -39,4 +43,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -4,7 +4,11 @@
|
||||
<group>
|
||||
<variant frequency="100" name="celt wall long">
|
||||
<mesh>structural/celt_wall_long.dae</mesh>
|
||||
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_murus.png" name="baseTex"/>
|
||||
<texture file="structural/celt_murus_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_murus_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -17,4 +21,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -4,7 +4,11 @@
|
||||
<group>
|
||||
<variant frequency="100" name="celt wall medium">
|
||||
<mesh>structural/celt_wall_medium.dae</mesh>
|
||||
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_murus.png" name="baseTex"/>
|
||||
<texture file="structural/celt_murus_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_murus_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -17,4 +21,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -4,7 +4,11 @@
|
||||
<group>
|
||||
<variant frequency="100" name="celt wall short">
|
||||
<mesh>structural/celt_wall_short.dae</mesh>
|
||||
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_murus.png" name="baseTex"/>
|
||||
<texture file="structural/celt_murus_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_murus_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -17,4 +21,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -9,7 +9,11 @@
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/celt_murus.png" name="baseTex"/>
|
||||
<texture file="structural/celt_murus_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_murus_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -27,4 +31,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/celt_fortress_struct.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/celt_fortress_struct.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/props/celt_outpost_windows.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_outpost_windows.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_temple_prop_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_temple_prop_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_barracks.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_barracks.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_civic3.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_civic3.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_dock.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_dock.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_house_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_house_a.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_house_b.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_house_b.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_house_c.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_house_c.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_house_d.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_house_d.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_struct.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_kennel_struct.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_market2.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_market2.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_mill.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_mill.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost2.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost2.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_tavern_props_1.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_props_1.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_struct.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_tavern_struct.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/celt_temple.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_temple.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/celt_prop_1_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/celt_prop_1_norm.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/props/celt_prop_1_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/celt_prop_1_spec.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_broch_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_broch_spec.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_murus_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_murus_spec.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_roof_round_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_roof_round_norm.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_roof_round_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_roof_round_spec.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_struct_1_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_struct_1_spec.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_struct_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_struct_norm.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_wall_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_wall_norm.png
(Stored with Git LFS)
Normal file
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Reference in New Issue
Block a user