forked from 0ad/0ad
Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
This was SVN commit r2731.
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27539d25e8
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0d11643032
@ -10,10 +10,10 @@ function createResources()
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// Defines all resource types for future use.
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// Assigns the value of game setup resource values as starting values.
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addResource ("Food", getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption);
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addResource ("Wood", getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption);
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addResource ("Stone", getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption);
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addResource ("Ore", getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption);
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addResource ("Food", Number(getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption));
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addResource ("Wood", Number(getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption));
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addResource ("Stone", Number(getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption));
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addResource ("Ore", Number(getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption));
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addResource ("Population", 0);
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addResource ("Housing", 0);
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}
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@ -125,4 +125,4 @@ function deductResources (resourceName, resourceQty)
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return false;
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}
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// ====================================================================
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// ====================================================================
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