forked from 0ad/0ad
This was SVN commit r5291.
This commit is contained in:
parent
62f240aa80
commit
10d5894f2c
@ -0,0 +1,137 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<actor version="1">
|
||||||
|
|
||||||
|
<castshadow/>
|
||||||
|
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Base">
|
||||||
|
<animations>
|
||||||
|
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||||
|
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
||||||
|
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
|
||||||
|
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
|
||||||
|
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||||
|
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
|
||||||
|
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||||
|
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||||
|
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||||
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
||||||
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||||
|
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||||
|
</animations>
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
|
||||||
|
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
|
||||||
|
<group>
|
||||||
|
<variant frequency="3" name="Helmet-Corinthian-Varieties">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/heads/hele_hoplite_e2.xml" attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="armour-var-a">
|
||||||
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
|
<texture>skeletal/low/64_hele_isp_e_a.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="armour-var-b">
|
||||||
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
|
<texture>skeletal/low/64_hele_isp_e_b.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="armour-var-c">
|
||||||
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
|
<texture>skeletal/low/64_hele_isp_e_c.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="armour-var-d">
|
||||||
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
|
<texture>skeletal/low/64_hele_isp_e.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="armour-var-e">
|
||||||
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
|
<texture>skeletal/low/64_hele_isp_e_d.dds</texture>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="Idle"/>
|
||||||
|
<variant name="Melee">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_wood">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_grain">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_fruit">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_stone">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_metal">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="Build">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
|
<prop attachpoint=""/>
|
||||||
|
</props>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
|
||||||
|
<material>player_trans.xml</material>
|
||||||
|
|
||||||
|
</actor>
|
@ -28,15 +28,11 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Idle">
|
<variant frequency="1" name="Idle">
|
||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/not used/inf_salute_a.psa" name="idle" speed="200"/>
|
<animation file="biped/inf_hoplite_idle_a.psa" name="idle" speed="200"/>
|
||||||
<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="200"/>
|
|
||||||
<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="200"/>
|
|
||||||
<animation file="biped/not used/inf_salute_d.psa" name="idle" speed="200"/>
|
|
||||||
<animation file="biped/not used/inf_salute_e.psa" name="idle" speed="200"/>
|
|
||||||
</animations>
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
|
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
|
||||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Melee">
|
<variant name="Melee">
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="Base">
|
<variant frequency="100" name="Base">
|
||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
|
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
||||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="300"/>
|
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="300"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||||
@ -16,17 +16,13 @@
|
|||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
|
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
|
||||||
<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="210"/>
|
|
||||||
<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="195"/>
|
|
||||||
<animation file="biped/not used/inf_salute_d.psa" name="idle" speed="200"/>
|
|
||||||
<animation file="biped/not used/inf_salute_e.psa" name="idle" speed="190"/>
|
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
|
<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
|
||||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||||
</props>
|
</props>
|
||||||
<texture>skeletal/hele_spartitiate.dds</texture>
|
<texture>skeletal/hele_spartitiate.dds</texture>
|
||||||
</variant>
|
</variant>
|
||||||
|
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e_c.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e_c.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e_d.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/low/64_hele_isp_e_d.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user