forked from 0ad/0ad
This was SVN commit r5420.
This commit is contained in:
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commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_01.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shld_rome_la_10.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_02.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_03.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_04.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_05.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_06.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_07.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_08.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_la_09.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -14,6 +14,9 @@
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<variant frequency="1" name="Shield-Parma-H">
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<texture>props/shield/rome_parma_h.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Parma-I">
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<texture>props/shield/rome_parma_i.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -13,8 +13,8 @@
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</group>
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<group>
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<variant name="Texture-Tower-I">
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<texture>props/shield/rome_tower_i.dds</texture>
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<variant name="Texture-Tower-H">
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<texture>props/shield/rome_tower_h.dds</texture>
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</variant>
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<variant name="Texture-Tower-K">
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<texture>props/shield/rome_tower_k.dds</texture>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_01.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_10.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_11.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_02.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_03.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_04.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_05.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_06.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_07.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/shld_rome_sm_08.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/shld_rome_sm_09.pmd</mesh>
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<props/>
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<texture>props/rome_sheilds.dds</texture>
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</variant>
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||||
</group>
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</actor>
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