This was SVN commit r5434.

This commit is contained in:
Michael D. Hafer 2007-11-07 02:14:29 +00:00
parent f5a213e9dc
commit 14d0bf3768
3 changed files with 37 additions and 14 deletions

View File

@ -6,24 +6,46 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_archer_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
<texture>skeletal/pers_car_b_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,11 +7,12 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="40"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="idle" speed="55"/>
<animation file="quadraped/horse_attack_b.psa" name="idle" speed="45"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -29,7 +29,7 @@
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/shields/gerron_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/gerron_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
</props>
</variant>