forked from 0ad/0ad
This was SVN commit r4859.
This commit is contained in:
parent
af2e5854be
commit
1d88d1e2c1
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/helmet/mace_helmet_a.pmd</mesh>
|
||||
<texture>props/helmet/mace_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<colour>234 234 234</colour>
|
||||
<mesh>props/head_hero_a.pmd</mesh>
|
||||
<texture>props/head/rome_veteran.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant name="base">
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_m_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
|
||||
@ -11,13 +11,13 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="b">
|
||||
<variant frequency="1" name="shield-b">
|
||||
<texture>props/shield/hele_round_b.dds</texture>
|
||||
</variant>
|
||||
<variant name="v">
|
||||
<variant frequency="1" name="shield-v">
|
||||
<texture>props/shield/hele_round_v.dds</texture>
|
||||
</variant>
|
||||
<variant name="w">
|
||||
<variant frequency="1" name="shield-w">
|
||||
<texture>props/shield/hele_round_w.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Parma-B">
|
||||
<texture>props/shield/rome_parma_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Parma-D">
|
||||
<texture>props/shield/rome_parma_d.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Parma-A">
|
||||
<texture>props/shield/rome_parma_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Parma-E">
|
||||
<texture>props/shield/rome_parma_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Parma-C">
|
||||
<texture>props/shield/rome_parma_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Parma-F">
|
||||
<texture>props/shield/rome_parma_f.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Parma-G">
|
||||
<texture>props/shield/rome_parma_g.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Parma-H">
|
||||
<texture>props/shield/rome_parma_h.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -4,7 +4,7 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
|
||||
@ -14,13 +14,27 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="10" name="Armour-Reinforced Linothorax">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_pezhetairoi.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armour-Bronze Cuirass">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -19,7 +19,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_cav_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_sm_9.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
@ -16,6 +16,7 @@
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -26,24 +27,6 @@
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="shield-1">
|
||||
<props>
|
||||
<prop actor="props/units/shields/rome_sm_1.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="shield-2">
|
||||
<props>
|
||||
<prop actor="props/units/shields/rome_sm_2.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="shield-3">
|
||||
<props>
|
||||
<prop actor="props/units/shields/rome_sm_3.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
|
||||
@ -18,9 +18,9 @@
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_hero_marcellus.dds</texture>
|
||||
</variant>
|
||||
|
@ -19,7 +19,6 @@
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="150"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
@ -30,7 +29,8 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="2" name="armor-texture-1">
|
||||
<variant frequency="1" name="armor-texture-1">
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<texture>skeletal/rome_isp_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/props/head/rome_veteran.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/head/rome_veteran.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_c.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_c.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_d.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_d.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_e.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_f.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_f.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_g.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_g.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_h.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/rome_parma_h.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_pezhetairoi_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_pezhetairoi_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_e_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_e_2.dds
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user