This was SVN commit r4859.

This commit is contained in:
Michael D. Hafer 2007-02-04 23:35:35 +00:00
parent af2e5854be
commit 1d88d1e2c1
23 changed files with 185 additions and 34 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/helmet/mace_helmet_a.pmd</mesh>
<texture>props/helmet/mace_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<colour>234 234 234</colour>
<mesh>props/head_hero_a.pmd</mesh>
<texture>props/head/rome_veteran.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant name="base">
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
@ -11,13 +11,13 @@
</group>
<group>
<variant name="b">
<variant frequency="1" name="shield-b">
<texture>props/shield/hele_round_b.dds</texture>
</variant>
<variant name="v">
<variant frequency="1" name="shield-v">
<texture>props/shield/hele_round_v.dds</texture>
</variant>
<variant name="w">
<variant frequency="1" name="shield-w">
<texture>props/shield/hele_round_w.dds</texture>
</variant>
</group>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-B">
<texture>props/shield/rome_parma_b.dds</texture>
</variant>
<variant frequency="1" name="Shield-Parma-D">
<texture>props/shield/rome_parma_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-A">
<texture>props/shield/rome_parma_a.dds</texture>
</variant>
<variant frequency="1" name="Shield-Parma-E">
<texture>props/shield/rome_parma_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-C">
<texture>props/shield/rome_parma_c.dds</texture>
</variant>
<variant frequency="1" name="Shield-Parma-F">
<texture>props/shield/rome_parma_f.dds</texture>
</variant>
<variant frequency="1" name="Shield-Parma-G">
<texture>props/shield/rome_parma_g.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Parma-H">
<texture>props/shield/rome_parma_h.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
@ -14,13 +14,27 @@
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="10" name="Armour-Reinforced Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi.dds</texture>
</variant>
<variant frequency="1" name="Armour-Bronze Cuirass">
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -19,7 +19,7 @@
<props>
<prop actor="props/units/heads/rome_cav_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_sm_9.xml" attachpoint="shield"/>
<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>

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@ -16,6 +16,7 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield"/>
</props>
</variant>
</group>
@ -26,24 +27,6 @@
</variant>
</group>
<group>
<variant name="shield-1">
<props>
<prop actor="props/units/shields/rome_sm_1.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="shield-2">
<props>
<prop actor="props/units/shields/rome_sm_2.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="shield-3">
<props>
<prop actor="props/units/shields/rome_sm_3.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
@ -18,9 +18,9 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_hero_marcellus.dds</texture>
</variant>

View File

@ -19,7 +19,6 @@
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="150"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
@ -30,7 +29,8 @@
</group>
<group>
<variant frequency="2" name="armor-texture-1">
<variant frequency="1" name="armor-texture-1">
<mesh>skeletal/m_tunic_b.pmd</mesh>
<texture>skeletal/rome_isp_e.dds</texture>
</variant>
</group>

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