forked from 0ad/0ad
Fix typo that breaks network after OOS
This was SVN commit r7568.
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@ -191,7 +191,7 @@ bool CNetClient::SetupSession( CNetSession* pSession )
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pSession->AddTransition( NCS_INGAME, ( uint )NMT_CHAT, NCS_INGAME, (void*)&OnChat, pContext );
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pSession->AddTransition( NCS_INGAME, ( uint )NMT_SIMULATION_COMMAND, NCS_INGAME, (void*)&OnInGame, pContext );
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pSession->AddTransition( NCS_INGAME, ( uint )NMT_SYNC_ERROR, NSS_INGAME, (void*)&OnInGame, pContext );
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pSession->AddTransition( NCS_INGAME, ( uint )NMT_SYNC_ERROR, NCS_INGAME, (void*)&OnInGame, pContext );
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pSession->AddTransition( NCS_INGAME, ( uint )NMT_END_COMMAND_BATCH, NCS_INGAME, (void*)&OnInGame, pContext );
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// Set first state
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