forked from 0ad/0ad
New Roman mill model
This was SVN commit r10967.
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parent
901d507687
commit
257736abeb
@ -2,12 +2,12 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="mill">
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<mesh>structural/rome_mill.dae</mesh>
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<mesh>structural/rome_mill.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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</props>
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<texture>structural/rome_struct.dds</texture>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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BIN
binaries/data/mods/public/art/meshes/structural/rome_mill.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/rome_mill.dae
(Stored with Git LFS)
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