1. Re-exported the Celt fishing ship (was missing mast).

2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.

3. Fixed wall Foundation Actors.

4. Enabled building of fishing boats from docks
(template_structure_military_dock).

5. Nerfed javelinist and archer attack.

This was SVN commit r8408.
This commit is contained in:
Michael D. Hafer 2010-10-17 20:05:04 +00:00
parent 937769035a
commit 2a9cbe9a19
32 changed files with 112 additions and 52 deletions

View File

@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_wc1.pmd</mesh>
<variant frequency="1" name="wall-medium-studs">
<mesh>props/celt_wall_studs_med.dae</mesh>
<texture>props/celt_wall_stump.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_wc2.pmd</mesh>
<variant frequency="100" name="wall-middle-medium-turf">
<mesh>props/celt_wall_turf_med.dae</mesh>
<texture>props/celt_wall_turf.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="wall-med-shields">
<mesh>props/celt_wall_shields_med.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<mesh>props/special/selection_infantry.dae</mesh>
</variant>
</group>
<group>
<variant name="blue">
<texture>selections/select_blue_infantry.png</texture>
</variant>
<variant name="red">
<texture>selections/select_red_infantry.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,17 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_wc.pmd</mesh>
<variant frequency="100" name="wall-med-middle">
<mesh>structural/celt_wall_med.dae</mesh>
<props>
<prop actor="props/structures/celts/wall_2.xml" attachpoint="props_main"/>
<prop actor="props/structures/celts/wall_1.xml" attachpoint="props_extra"/>
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
</props>
<texture>structural/celt_wall.dds</texture>
</variant>
</group>
</actor>

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@ -20,7 +20,6 @@
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_ship_merchant
units/celt_ship_trireme
</Entities>
</TrainingQueue>

View File

@ -6,11 +6,11 @@
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Footprint>
<Square width="25.0" depth="6.5"/>
<Square width="22.0" depth="9.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="24.0" depth="6.0"/>
<Static width="20.0" depth="9.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall.xml</Actor>

View File

@ -6,11 +6,11 @@
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Footprint>
<Square width="25.0" depth="6.5"/>
<Square width="22.0" depth="9.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="24.0" depth="6.0"/>
<Static width="20.0" depth="9.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall.xml</Actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>celt</Civ>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Footprint>
<Square width="22.0" depth="9.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="20.0" depth="9.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall.xml</Actor>
</VisualActor>
</Entity>

View File

@ -17,7 +17,6 @@
<TrainingQueue>
<Entities datatype="tokens">
units/hele_ship_bireme
units/hele_ship_merchant
units/hele_ship_trireme
</Entities>
</TrainingQueue>

View File

@ -20,7 +20,7 @@
<Crush>10.0</Crush>
</Armour>
<VisualActor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="6.0" depth="6.0"/>

View File

@ -37,6 +37,12 @@
<Obstruction>
<Static width="18.0" depth="18.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
units/{civ}_ship_fishing
units/{civ}_ship_merchant
</Entities>
</TrainingQueue>
<Vision>
<Range>60</Range>
</Vision>

View File

@ -10,7 +10,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>40.0</Pierce>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>44.0</MaxRange>
<MinRange>20.0</MinRange>

View File

@ -10,7 +10,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>45.0</Pierce>
<Pierce>30.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>32</MaxRange>
<MinRange>8.0</MinRange>

View File

@ -34,14 +34,7 @@
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>47.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>32</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>32.0</ProjectileSpeed>
<PrepareTime>900</PrepareTime>
<RepeatTime>1500</RepeatTime>
<Pierce>35.0</Pierce>
</Ranged>
</Attack>
<VisualActor>

View File

@ -31,14 +31,7 @@
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>49.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>34</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>34.0</ProjectileSpeed>
<PrepareTime>900</PrepareTime>
<RepeatTime>1500</RepeatTime>
<Pierce>40.0</Pierce>
</Ranged>
</Attack>
<VisualActor>

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@ -23,7 +23,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>40.0</Pierce>
<Pierce>30.0</Pierce>
</Ranged>
</Attack>
<VisualActor>

View File

@ -26,7 +26,7 @@
</UnitMotion>
<Attack>
<Ranged>
<Pierce>45.0</Pierce>
<Pierce>35.0</Pierce>
</Ranged>
</Attack>
<VisualActor>

View File

@ -29,7 +29,7 @@
</UnitMotion>
<Attack>
<Ranged>
<Pierce>50.0</Pierce>
<Pierce>35.0</Pierce>
</Ranged>
</Attack>
<VisualActor>

View File

@ -15,7 +15,7 @@
</Stamina>
<Attack>
<Ranged>
<Pierce>55.0</Pierce>
<Pierce>40.0</Pierce>
</Ranged>
</Attack>
<VisualActor>