forked from 0ad/0ad
Alexander Hero (hopefully I included everything)
This was SVN commit r2900.
This commit is contained in:
parent
8d37fba12f
commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/special/cape_a.pmd</mesh>
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<texture>props/cape_alexander.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<colour>138 97 60</colour>
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<mesh>props/head_hero_a.pmd</mesh>
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<texture>props/head/alexander.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/helmet/mace_helmet_n.pmd</mesh>
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<texture>props/helmet/hele_alexander.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -13,9 +13,6 @@
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<variant name="goldgrip">
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<mesh>props/weap_xiphos_a.pmd</mesh>
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</variant>
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<variant name="gold">
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<mesh>props/weap_xiphos_b.pmd</mesh>
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</variant>
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<variant name="steelgrip">
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<mesh>props/weap_xiphos_c.pmd</mesh>
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</variant>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/weap_xiphos_b.pmd</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_alexander.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_alexander.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/hele_alexander.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/meshes/props/head_hero_a.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/head_hero_a.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/helmet/hele_hat_a.pmd
(Stored with Git LFS)
Normal file
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binaries/data/mods/official/art/meshes/props/helmet/hele_hat_a.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_n.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_n.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/skeletal/m_tunic_c.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/skeletal/m_tunic_c.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/cape_alexander.dds
(Stored with Git LFS)
Normal file
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binaries/data/mods/official/art/textures/skins/props/cape_alexander.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/head/alexander.dds
(Stored with Git LFS)
Normal file
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binaries/data/mods/official/art/textures/skins/props/head/alexander.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_alexander.dds
(Stored with Git LFS)
Normal file
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_alexander.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/hele_alexander.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/hele_alexander.dds
(Stored with Git LFS)
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_infantry_melee_isw">
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<Traits>
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<Id
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civ_code="hele"
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civ="Hellenes"
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internal_only="false"
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specific="Alexander"
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history="The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia."
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/>
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</Traits>
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<Actor>units/hellenes/alexander.xml</Actor>
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</Entity>
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