forked from 0ad/0ad
Fixing of projectile size, and female gathering animation
This was SVN commit r4890.
This commit is contained in:
parent
44be62092c
commit
36dbb573ab
@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<texture>props/prop_weap.dds</texture>
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<mesh>props/weap_jav_projectile.pmd</mesh>
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</variant>
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</group>
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</actor>
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@ -12,7 +12,7 @@
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<!-- Citzen Soldier Specific -->
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<!-- Shared -->
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@ -80,7 +80,7 @@
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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@ -45,7 +45,7 @@
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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@ -54,7 +54,7 @@
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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@ -8,7 +8,7 @@
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<animations>
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<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -25,7 +25,6 @@
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -25,7 +25,6 @@
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -25,7 +25,6 @@
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -49,7 +49,7 @@
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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@ -44,7 +44,7 @@
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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@ -50,7 +50,7 @@
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="gather_wood">
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BIN
binaries/data/mods/official/art/animation/infantry/general/forage_fem.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/infantry/general/forage_fem.psa
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/weap_arrow_back.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/props/weap_arrow_back.pmd
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/weap_arrow_front.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/props/weap_arrow_front.pmd
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/meshes/props/weap_jav_projectile.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/weap_jav_projectile.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -29,7 +29,7 @@
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</MiniMap>
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<Supply>
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<Max>200</Max>
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<Max>2000</Max>
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<Type>food</Type>
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<SubType>fruit</SubType>
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</Supply>
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@ -28,7 +28,7 @@
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</MiniMap>
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<Supply>
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<Max>400</Max>
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<Max>4000</Max>
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<Type>wood</Type>
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</Supply>
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</MiniMap>
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<Supply>
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<Max>500</Max>
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<Max>5000</Max>
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<Type>metal</Type>
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</Supply>
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</MiniMap>
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<Supply>
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<Max>250</Max>
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<Max>2500</Max>
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<Type>stone</Type>
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</Supply>
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