Fixing of projectile size, and female gathering animation

This was SVN commit r4890.
This commit is contained in:
Wijitmaker 2007-02-10 18:53:49 +00:00
parent 44be62092c
commit 36dbb573ab
20 changed files with 38 additions and 22 deletions

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
<mesh>props/weap_jav_projectile.pmd</mesh>
</variant>
</group>
</actor>

View File

@ -12,7 +12,7 @@
<!-- Citzen Soldier Specific --> <!-- Citzen Soldier Specific -->
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/> <animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/> <animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/> <animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/> <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared --> <!-- Shared -->

View File

@ -80,7 +80,7 @@
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
<variant name="gather_wood"> <variant name="gather_wood">

View File

@ -45,7 +45,7 @@
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
<variant name="gather_wood"> <variant name="gather_wood">

View File

@ -54,7 +54,7 @@
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
<variant name="gather_wood"> <variant name="gather_wood">

View File

@ -8,7 +8,7 @@
<animations> <animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/> <animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/> <animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/> <animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/> <animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/> <animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/> <animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/> <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
@ -25,7 +25,6 @@
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_a.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/> <animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/> <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
@ -25,7 +25,6 @@
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_a.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/> <animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/> <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
@ -25,7 +25,6 @@
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations> </animations>
<mesh>skeletal/m_tunic_b.pmd</mesh> <mesh>skeletal/m_tunic_b.pmd</mesh>
<props> <props>

View File

@ -49,7 +49,7 @@
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
<variant name="gather_wood"> <variant name="gather_wood">

View File

@ -44,7 +44,7 @@
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
<variant name="gather_wood"> <variant name="gather_wood">

View File

@ -50,7 +50,7 @@
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
<variant name="gather_wood"> <variant name="gather_wood">

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -29,7 +29,7 @@
</MiniMap> </MiniMap>
<Supply> <Supply>
<Max>200</Max> <Max>2000</Max>
<Type>food</Type> <Type>food</Type>
<SubType>fruit</SubType> <SubType>fruit</SubType>
</Supply> </Supply>

View File

@ -28,7 +28,7 @@
</MiniMap> </MiniMap>
<Supply> <Supply>
<Max>400</Max> <Max>4000</Max>
<Type>wood</Type> <Type>wood</Type>
</Supply> </Supply>

View File

@ -27,7 +27,7 @@
</MiniMap> </MiniMap>
<Supply> <Supply>
<Max>500</Max> <Max>5000</Max>
<Type>metal</Type> <Type>metal</Type>
</Supply> </Supply>

View File

@ -28,7 +28,7 @@
</MiniMap> </MiniMap>
<Supply> <Supply>
<Max>250</Max> <Max>2500</Max>
<Type>stone</Type> <Type>stone</Type>
</Supply> </Supply>