forked from 0ad/0ad
Fortress fix for odd prop problem
This was SVN commit r3027.
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@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_ff.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/fortress.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_ff.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/fortress.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/meshes/structural/hele_ff.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/structural/hele_ff.pmd
(Stored with Git LFS)
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