forked from 0ad/0ad
This was SVN commit r6176.
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3757518759
commit
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@ -6,14 +6,14 @@
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<group>
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<variant>
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<animations>
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<animation file="mechanical/chariot_walk.dae" name="walk" speed="20"/>
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<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
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<animation file="mechanical/chariot_walk.dae" name="walk" speed="10"/>
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<animation file="mechanical/chariot_run.dae" name="run" speed="10"/>
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<animation file="mechanical/chariot_idle.dae" name="idle" speed="10"/>
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</animations>
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<mesh>structural/celt_char_b.dae</mesh>
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<props>
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<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
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<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/boudicca_chariot_h1.xml" attachpoint="horseright"/>
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<prop actor="units/celts/boudicca_chariot_h2.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
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<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
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</props>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<texture>skeletal/horse_celt_boudicca_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<texture>skeletal/horse_celt_boudicca_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,8 +6,8 @@
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<group>
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<variant frequency="100" name="base">
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<animations>
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<animation file="mechanical/chariot_walk.dae" name="walk" speed="20"/>
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<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
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<animation file="mechanical/chariot_walk.dae" name="walk" speed="10"/>
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<animation file="mechanical/chariot_run.dae" name="run" speed="10"/>
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<animation file="mechanical/chariot_idle.dae" name="idle" speed="10"/>
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</animations>
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<mesh>structural/celt_char_a.dae</mesh>
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="9"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="22"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_blaze_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_blaze_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_boudicca_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_boudicca_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_boudicca_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_boudicca_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_dapple_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_dapple_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_face_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_face_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_feet_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_feet_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_snip_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_snip_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_star_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_star_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_stripe_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_stripe_b.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/structural/celt_chariot_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/structural/celt_chariot_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/structural/celt_chariot_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/structural/celt_chariot_b.dds
(Stored with Git LFS)
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