Greek Ships!

This was SVN commit r3189.
This commit is contained in:
Wijitmaker 2005-12-03 00:50:19 +00:00
parent 547293ee49
commit 48ef5c0a32
30 changed files with 239 additions and 4 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>props/hele_bir1.pmd</mesh>
<texture>structural/hele_bireme.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>props/hele_bir2.pmd</mesh>
<texture>structural/hele_sail.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>props/hele_bir3.pmd</mesh>
<texture>props/oar.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>props/hele_mer1.pmd</mesh>
<texture>structural/hele_sail.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>props/hele_tri1.pmd</mesh>
<texture>structural/hele_trireme.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>props/hele_tri2.pmd</mesh>
<texture>structural/hele_sail.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>props/hele_tri3.pmd</mesh>
<texture>props/oar.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_bir.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/hele_bir2.xml" attachpoint="mast"/>
<prop actor="props/structures/hellenes/hele_bir3.xml" attachpoint="oars"/>
</props>
<texture>structural/hele_bireme.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_mer.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/hele_mer1.xml" attachpoint="mast"/>
</props>
<texture>structural/hele_merchant.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_tri.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
</props>
<texture>structural/hele_trireme.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/official/art/meshes/props/hele_bir1.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/props/hele_bir2.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/props/hele_bir3.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/props/hele_mer1.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/props/hele_tri1.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/props/hele_tri2.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/props/hele_tri3.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/textures/skins/props/oar.dds (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_mechanical_ship_bir">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Pentekontor"
history="Pentekontors were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy."
/>
</Traits>
<Actor>structures/hellenes/bireme.xml</Actor>
</Entity>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_mechanical_ship_mer">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Emporiko Plio"
history="history goes here"
/>
</Traits>
<Actor>structures/hellenes/merchant.xml</Actor>
</Entity>

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@ -3,8 +3,8 @@
<Entity Parent="template_unit_mechanical_ship_bir">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
civ_code="rome"
civ="Romans"
internal_only="false"
specific="Temporary Ship"

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_mechanical_ship_tri">
<Traits>
<Id
civ_code="hele"
civ="Hellenes"
internal_only="false"
specific="Trireme"
history="The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory."
/>
</Traits>
<Actor>structures/hellenes/trireme.xml</Actor>
</Entity>

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