forked from 0ad/0ad
[Audio] Separate the "lion" attack sound effect into shorter soundbites.
This was SVN commit r28169.
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17
binaries/data/mods/public/audio/actor/fauna/attack/lion.xml
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17
binaries/data/mods/public/audio/actor/fauna/attack/lion.xml
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>80</Priority>
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<ConeGain>1</ConeGain>
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<Looping>1</Looping>
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<RandOrder>0</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>0.8</GainUpper>
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<GainLower>0.6</GainLower>
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<RandPitch>0</RandPitch>
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<Threshold>5</Threshold>
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<Path>audio/actor/fauna/attack</Path>
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<Sound>lion1.ogg</Sound>
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<Sound>lion2.ogg</Sound>
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<Sound>lion3.ogg</Sound>
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</SoundGroup>
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BIN
binaries/data/mods/public/audio/actor/fauna/attack/lion1.ogg
(Stored with Git LFS)
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BIN
binaries/data/mods/public/audio/actor/fauna/attack/lion1.ogg
(Stored with Git LFS)
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Binary file not shown.
BIN
binaries/data/mods/public/audio/actor/fauna/attack/lion2.ogg
(Stored with Git LFS)
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BIN
binaries/data/mods/public/audio/actor/fauna/attack/lion2.ogg
(Stored with Git LFS)
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Binary file not shown.
BIN
binaries/data/mods/public/audio/actor/fauna/attack/lion3.ogg
(Stored with Git LFS)
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BIN
binaries/data/mods/public/audio/actor/fauna/attack/lion3.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
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