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This was SVN commit r17.
This commit is contained in:
janwas 2003-11-04 21:53:02 +00:00
parent b4c6ce0bba
commit 65dcedbd52
5 changed files with 426 additions and 4 deletions

38
source/vc6/readme.txt Executable file
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@ -0,0 +1,38 @@
Workspace settings for VC6:
________________________________________________________________________________
Compiler settings:
- set code generation to multithreaded (+debug if desired)
- set entry point to entry
________________________________________________________________________________
Includes:
- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
put it in GL subdir of compiler's include dir
- add dir containing tex.h etc. to the compiler's include path
________________________________________________________________________________
Xerces (required for the GUI, which can be omitted ATM)
download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
put the DLL in bin in your system dir, or in the game's dir;
add its include dir to the compiler's include path
________________________________________________________________________________
ZLib
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
put the DLL in the game's dir, and the headers/lib in the appropriate compiler
dirs.
Note: another version of ZLib will probably do, but best to use this one, to
avoid conflicts (v1.1.4.8751).
________________________________________________________________________________
Files to leave out, as they aren't necessary ATM, and require compiler support:
- debug* (requires dbghelp, included with VC7)
- memcpy.cpp (requires VC6 processor pack)
________________________________________________________________________________
NB: earlier steps that are now unnecessary:
- adding .lib files - now taken care of by the code, via #pragma comment(lib
- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls

21
source/vc7/ps.sln Executable file
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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ps", "ps.vcproj", "{12FFD16D-5373-425F-852E-D81421005AE6}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{12FFD16D-5373-425F-852E-D81421005AE6}.Debug.ActiveCfg = Debug|Win32
{12FFD16D-5373-425F-852E-D81421005AE6}.Debug.Build.0 = Debug|Win32
{12FFD16D-5373-425F-852E-D81421005AE6}.Release.ActiveCfg = Release|Win32
{12FFD16D-5373-425F-852E-D81421005AE6}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

BIN
source/vc7/ps.suo Executable file

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359
source/vc7/ps.vcproj Executable file
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="ps"
ProjectGUID="{12FFD16D-5373-425F-852E-D81421005AE6}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\binaries"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib; d:\apps\xerces-c_2_3_0-win32\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4">
<IntelOptions
Optimization="0"
MinimalRebuild="1"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
AllOptions="/c /I &quot;../lib&quot; /I &quot;d:/apps/xerces-c_2_3_0-win32/include&quot; /ZI /nologo /W3 /Od /D &quot;WIN32&quot; /D &quot;_DEBUG&quot; /D &quot;_WINDOWS&quot; /D &quot;_MBCS&quot; /Gm /EHsc /RTC1 /MTd /Fo&quot;Debug/&quot; /Fd&quot;Debug/vc70.pdb&quot; /Gd /TP"/>
</Tool>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/ps_dbg.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/ps_dbg.pdb"
SubSystem="2"
EntryPointSymbol="entry"
TargetMachine="1">
<IntelOptions
AllOptions="/NOLOGO /OUT:&quot;..\..\binaries/ps_dbg.exe&quot; /INCREMENTAL /DEBUG /PDB:&quot;..\..\binaries/ps_dbg.pdb&quot; /SUBSYSTEM:WINDOWS /TLBID:1 /ENTRY:&quot;entry&quot; /MACHINE:IX86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib"/>
</Tool>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\binaries"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib; d:\apps\xerces-c_2_3_0-win32\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3">
<IntelOptions
RuntimeLibrary="0"
AllOptions="/c /I &quot;../lib&quot; /I &quot;d:/apps/xerces-c_2_3_0-win32/include&quot; /Zi /nologo /W3 /Wp64 /O2 /D &quot;WIN32&quot; /D &quot;NDEBUG&quot; /D &quot;_WINDOWS&quot; /D &quot;_MBCS&quot; /FD /EHsc /MT /Fo&quot;Release/&quot; /Fd&quot;Release/vc70.pdb&quot; /Gd /TP"/>
</Tool>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/ps.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="entry"
TargetMachine="1">
<IntelOptions
AllOptions="/NOLOGO /OUT:&quot;..\..\binaries/ps.exe&quot; /INCREMENTAL:NO /DEBUG /PDB:&quot;..\..\binaries/ps.pdb&quot; /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /ENTRY:&quot;entry&quot; /MACHINE:IX86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib"/>
</Tool>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References/>
<Files>
<Filter
Name="terrain"
Filter="">
<File
RelativePath="..\terrain\Camera.cpp"/>
<File
RelativePath="..\terrain\Camera.h"/>
<File
RelativePath="..\terrain\Frustum.cpp"/>
<File
RelativePath="..\terrain\Frustum.h"/>
<File
RelativePath="..\terrain\MathUtil.h"/>
<File
RelativePath="..\terrain\Matrix3D.cpp"/>
<File
RelativePath="..\terrain\Matrix3D.h"/>
<File
RelativePath="..\terrain\MiniPatch.cpp"/>
<File
RelativePath="..\terrain\MiniPatch.h"/>
<File
RelativePath="..\terrain\Patch.cpp"/>
<File
RelativePath="..\terrain\Patch.h"/>
<File
RelativePath="..\terrain\Plane.cpp"/>
<File
RelativePath="..\terrain\Plane.h"/>
<File
RelativePath="..\terrain\Renderer.cpp"/>
<File
RelativePath="..\terrain\Renderer.h"/>
<File
RelativePath="..\terrain\Terrain.cpp"/>
<File
RelativePath="..\terrain\Terrain.h"/>
<File
RelativePath="..\terrain\terrainMain.cpp"/>
<File
RelativePath="..\terrain\TerrGlobals.h"/>
<File
RelativePath="..\terrain\Types.h"/>
<File
RelativePath="..\terrain\Vector3D.cpp"/>
<File
RelativePath="..\terrain\Vector3D.h"/>
</Filter>
<Filter
Name="gui"
Filter="">
<File
RelativePath="..\gui\CButton.cpp"/>
<File
RelativePath="..\gui\CButton.h"/>
<File
RelativePath="..\gui\CGUI.cpp"/>
<File
RelativePath="..\gui\CGUI.h"/>
<File
RelativePath="..\gui\CGUIButtonBehavior.cpp"/>
<File
RelativePath="..\gui\CGUIButtonBehavior.h"/>
<File
RelativePath="..\gui\CGUIObject.cpp"/>
<File
RelativePath="..\gui\CGUIObject.h"/>
<File
RelativePath="..\gui\CGUISettingsObject.cpp"/>
<File
RelativePath="..\gui\CGUISettingsObject.h"/>
<File
RelativePath="..\gui\CGUISprite.cpp"/>
<File
RelativePath="..\gui\CGUISprite.h"/>
<File
RelativePath="..\gui\GUI.cpp"/>
<File
RelativePath="..\gui\GUI.h"/>
<File
RelativePath="..\gui\hello.xml"/>
<File
RelativePath="..\gui\objects.dtd"/>
<File
RelativePath="..\gui\sprite1.xml"/>
<File
RelativePath="..\gui\sprites.dtd"/>
<File
RelativePath="..\gui\XercesErrorHandler.cpp"/>
<File
RelativePath="..\gui\XercesErrorHandler.h"/>
</Filter>
<Filter
Name="ps"
Filter="">
<File
RelativePath="..\ps\BaseEntity.h"/>
<File
RelativePath="..\ps\CStr.cpp"/>
<File
RelativePath="..\ps\CStr.h"/>
<File
RelativePath="..\ps\Encryption.cpp"/>
<File
RelativePath="..\ps\Encryption.h"/>
<File
RelativePath="..\ps\Error.h"/>
<File
RelativePath="..\ps\LogFile.cpp"/>
<File
RelativePath="..\ps\LogFile.h"/>
<File
RelativePath="..\ps\MathUtil.cpp"/>
<File
RelativePath="..\ps\MathUtil.h"/>
<File
RelativePath="..\ps\Parser.cpp"/>
<File
RelativePath="..\ps\Parser.h"/>
<File
RelativePath="..\ps\Prometheus.cpp"/>
<File
RelativePath="..\ps\Prometheus.h"/>
<File
RelativePath="..\ps\Singleton.h"/>
<File
RelativePath="..\ps\Sound.h"/>
</Filter>
<Filter
Name="lib"
Filter="">
<File
RelativePath="..\lib\detect.cpp"/>
<File
RelativePath="..\lib\detect.h"/>
<File
RelativePath="..\lib\font.cpp"/>
<File
RelativePath="..\lib\font.h"/>
<File
RelativePath="..\lib\glext_funcs.h"/>
<File
RelativePath="..\lib\ia32.cpp"/>
<File
RelativePath="..\lib\ia32.h"/>
<File
RelativePath="..\lib\input.cpp"/>
<File
RelativePath="..\lib\input.h"/>
<File
RelativePath="..\lib\mem.cpp"/>
<File
RelativePath="..\lib\mem.h"/>
<File
RelativePath="..\lib\memcpy.cpp"/>
<File
RelativePath="..\lib\misc.cpp"/>
<File
RelativePath="..\lib\misc.h"/>
<File
RelativePath="..\lib\ogl.cpp"/>
<File
RelativePath="..\lib\ogl.h"/>
<File
RelativePath="..\lib\posix.cpp"/>
<File
RelativePath="..\lib\posix.h"/>
<File
RelativePath="..\lib\res.cpp"/>
<File
RelativePath="..\lib\res.h"/>
<File
RelativePath="..\lib\tex.cpp"/>
<File
RelativePath="..\lib\tex.h"/>
<File
RelativePath="..\lib\time.cpp"/>
<File
RelativePath="..\lib\time.h"/>
<File
RelativePath="..\lib\types.h"/>
<File
RelativePath="..\lib\unzip.cpp"/>
<File
RelativePath="..\lib\unzip.h"/>
<File
RelativePath="..\lib\vfs.cpp"/>
<File
RelativePath="..\lib\vfs.h"/>
<File
RelativePath="..\lib\win.h"/>
<File
RelativePath="..\lib\wsdl.cpp"/>
<File
RelativePath="..\lib\wsdl.h"/>
<Filter
Name="posix"
Filter="">
<File
RelativePath="..\lib\posix\aio.cpp"/>
<File
RelativePath="..\lib\posix\aio.h"/>
</Filter>
</Filter>
<File
RelativePath="..\main.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj">
<IntelOptions
AllOptions="/c /I &quot;../lib&quot; /I &quot;d:/apps/xerces-c_2_3_0-win32/include&quot; /ZI /nologo /W3 /Od /D &quot;WIN32&quot; /D &quot;_DEBUG&quot; /D &quot;_WINDOWS&quot; /D &quot;_MBCS&quot; /Gm /EHsc /RTC1 /MTd /Fo&quot;Debug/main1.obj&quot; /Fd&quot;Debug/vc70.pdb&quot; /Gd /TP"/>
</Tool>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj">
<IntelOptions
AllOptions="/c /I &quot;../lib&quot; /I &quot;d:/apps/xerces-c_2_3_0-win32/include&quot; /Zi /nologo /W3 /Wp64 /O2 /D &quot;WIN32&quot; /D &quot;NDEBUG&quot; /D &quot;_WINDOWS&quot; /D &quot;_MBCS&quot; /FD /EHsc /MT /Fo&quot;Release/main1.obj&quot; /Fd&quot;Release/vc70.pdb&quot; /Gd /TP"/>
</Tool>
</FileConfiguration>
</File>
</Files>
<Globals/>
</VisualStudioProject>

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@ -1,4 +1,4 @@
Workspace settings:
Workspace settings for VC7.1 (2003) with Intel compiler 7.1:
________________________________________________________________________________
Compiler settings:
@ -19,9 +19,13 @@ put the DLL in bin in your system dir, or in the game's dir;
add its include dir to the compiler's include path
________________________________________________________________________________
Files to leave out, as they aren't necessary ATM, and require compiler support:
- debug* (requires dbghelp, included with vc7)
- memcpy.cpp (requires VC6 processor pack)
ZLib
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
put the DLL in the game's dir, and the headers/lib in the appropriate compiler
dirs.
Note: another version of ZLib will probably do, but best to use this one, to
avoid conflicts (v1.1.4.8751).
________________________________________________________________________________
NB: earlier steps that are now unnecessary: