forked from 0ad/0ad
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This was SVN commit r17.
This commit is contained in:
parent
b4c6ce0bba
commit
65dcedbd52
38
source/vc6/readme.txt
Executable file
38
source/vc6/readme.txt
Executable file
@ -0,0 +1,38 @@
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Workspace settings for VC6:
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________________________________________________________________________________
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Compiler settings:
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- set code generation to multithreaded (+debug if desired)
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- set entry point to entry
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________________________________________________________________________________
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Includes:
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- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
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put it in GL subdir of compiler's include dir
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- add dir containing tex.h etc. to the compiler's include path
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________________________________________________________________________________
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Xerces (required for the GUI, which can be omitted ATM)
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download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
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put the DLL in bin in your system dir, or in the game's dir;
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add its include dir to the compiler's include path
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________________________________________________________________________________
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ZLib
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download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
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put the DLL in the game's dir, and the headers/lib in the appropriate compiler
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dirs.
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Note: another version of ZLib will probably do, but best to use this one, to
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avoid conflicts (v1.1.4.8751).
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________________________________________________________________________________
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Files to leave out, as they aren't necessary ATM, and require compiler support:
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- debug* (requires dbghelp, included with VC7)
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- memcpy.cpp (requires VC6 processor pack)
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________________________________________________________________________________
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NB: earlier steps that are now unnecessary:
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- adding .lib files - now taken care of by the code, via #pragma comment(lib
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- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls
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21
source/vc7/ps.sln
Executable file
21
source/vc7/ps.sln
Executable file
@ -0,0 +1,21 @@
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ps", "ps.vcproj", "{12FFD16D-5373-425F-852E-D81421005AE6}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{12FFD16D-5373-425F-852E-D81421005AE6}.Debug.ActiveCfg = Debug|Win32
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{12FFD16D-5373-425F-852E-D81421005AE6}.Debug.Build.0 = Debug|Win32
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{12FFD16D-5373-425F-852E-D81421005AE6}.Release.ActiveCfg = Release|Win32
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{12FFD16D-5373-425F-852E-D81421005AE6}.Release.Build.0 = Release|Win32
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EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
|
BIN
source/vc7/ps.suo
Executable file
BIN
source/vc7/ps.suo
Executable file
Binary file not shown.
359
source/vc7/ps.vcproj
Executable file
359
source/vc7/ps.vcproj
Executable file
@ -0,0 +1,359 @@
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<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="ps"
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ProjectGUID="{12FFD16D-5373-425F-852E-D81421005AE6}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\binaries"
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IntermediateDirectory="Debug"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib; d:\apps\xerces-c_2_3_0-win32\include"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4">
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<IntelOptions
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Optimization="0"
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MinimalRebuild="1"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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AllOptions="/c /I "../lib" /I "d:/apps/xerces-c_2_3_0-win32/include" /ZI /nologo /W3 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Fo"Debug/" /Fd"Debug/vc70.pdb" /Gd /TP"/>
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</Tool>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/ps_dbg.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/ps_dbg.pdb"
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SubSystem="2"
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EntryPointSymbol="entry"
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TargetMachine="1">
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<IntelOptions
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AllOptions="/NOLOGO /OUT:"..\..\binaries/ps_dbg.exe" /INCREMENTAL /DEBUG /PDB:"..\..\binaries/ps_dbg.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /ENTRY:"entry" /MACHINE:IX86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib"/>
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</Tool>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\binaries"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\lib; d:\apps\xerces-c_2_3_0-win32\include"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3">
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<IntelOptions
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RuntimeLibrary="0"
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AllOptions="/c /I "../lib" /I "d:/apps/xerces-c_2_3_0-win32/include" /Zi /nologo /W3 /Wp64 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /Fo"Release/" /Fd"Release/vc70.pdb" /Gd /TP"/>
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</Tool>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/ps.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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EntryPointSymbol="entry"
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TargetMachine="1">
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<IntelOptions
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AllOptions="/NOLOGO /OUT:"..\..\binaries/ps.exe" /INCREMENTAL:NO /DEBUG /PDB:"..\..\binaries/ps.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /ENTRY:"entry" /MACHINE:IX86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib"/>
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</Tool>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References/>
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<Files>
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<Filter
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Name="terrain"
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Filter="">
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<File
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RelativePath="..\terrain\Camera.cpp"/>
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<File
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RelativePath="..\terrain\Camera.h"/>
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<File
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RelativePath="..\terrain\Frustum.cpp"/>
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<File
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RelativePath="..\terrain\Frustum.h"/>
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<File
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RelativePath="..\terrain\MathUtil.h"/>
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<File
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RelativePath="..\terrain\Matrix3D.cpp"/>
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<File
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RelativePath="..\terrain\Matrix3D.h"/>
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<File
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RelativePath="..\terrain\MiniPatch.cpp"/>
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<File
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RelativePath="..\terrain\MiniPatch.h"/>
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<File
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RelativePath="..\terrain\Patch.cpp"/>
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<File
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RelativePath="..\terrain\Patch.h"/>
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<File
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RelativePath="..\terrain\Plane.cpp"/>
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<File
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RelativePath="..\terrain\Plane.h"/>
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<File
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RelativePath="..\terrain\Renderer.cpp"/>
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<File
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RelativePath="..\terrain\Renderer.h"/>
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<File
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RelativePath="..\terrain\Terrain.cpp"/>
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<File
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RelativePath="..\terrain\Terrain.h"/>
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<File
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RelativePath="..\terrain\terrainMain.cpp"/>
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<File
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RelativePath="..\terrain\TerrGlobals.h"/>
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<File
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RelativePath="..\terrain\Types.h"/>
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<File
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RelativePath="..\terrain\Vector3D.cpp"/>
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<File
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RelativePath="..\terrain\Vector3D.h"/>
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</Filter>
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<Filter
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||||
Name="gui"
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Filter="">
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<File
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RelativePath="..\gui\CButton.cpp"/>
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<File
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RelativePath="..\gui\CButton.h"/>
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<File
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RelativePath="..\gui\CGUI.cpp"/>
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<File
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RelativePath="..\gui\CGUI.h"/>
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<File
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RelativePath="..\gui\CGUIButtonBehavior.cpp"/>
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<File
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RelativePath="..\gui\CGUIButtonBehavior.h"/>
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<File
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RelativePath="..\gui\CGUIObject.cpp"/>
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<File
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RelativePath="..\gui\CGUIObject.h"/>
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<File
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RelativePath="..\gui\CGUISettingsObject.cpp"/>
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<File
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RelativePath="..\gui\CGUISettingsObject.h"/>
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<File
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RelativePath="..\gui\CGUISprite.cpp"/>
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<File
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RelativePath="..\gui\CGUISprite.h"/>
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<File
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RelativePath="..\gui\GUI.cpp"/>
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<File
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RelativePath="..\gui\GUI.h"/>
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<File
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RelativePath="..\gui\hello.xml"/>
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<File
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RelativePath="..\gui\objects.dtd"/>
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<File
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RelativePath="..\gui\sprite1.xml"/>
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<File
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RelativePath="..\gui\sprites.dtd"/>
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<File
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RelativePath="..\gui\XercesErrorHandler.cpp"/>
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<File
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RelativePath="..\gui\XercesErrorHandler.h"/>
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</Filter>
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<Filter
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||||
Name="ps"
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Filter="">
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<File
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RelativePath="..\ps\BaseEntity.h"/>
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<File
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RelativePath="..\ps\CStr.cpp"/>
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<File
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RelativePath="..\ps\CStr.h"/>
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<File
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RelativePath="..\ps\Encryption.cpp"/>
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<File
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RelativePath="..\ps\Encryption.h"/>
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<File
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RelativePath="..\ps\Error.h"/>
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<File
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RelativePath="..\ps\LogFile.cpp"/>
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<File
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RelativePath="..\ps\LogFile.h"/>
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<File
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RelativePath="..\ps\MathUtil.cpp"/>
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<File
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RelativePath="..\ps\MathUtil.h"/>
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<File
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RelativePath="..\ps\Parser.cpp"/>
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<File
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RelativePath="..\ps\Parser.h"/>
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<File
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RelativePath="..\ps\Prometheus.cpp"/>
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<File
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RelativePath="..\ps\Prometheus.h"/>
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<File
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RelativePath="..\ps\Singleton.h"/>
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<File
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RelativePath="..\ps\Sound.h"/>
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</Filter>
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<Filter
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Name="lib"
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Filter="">
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<File
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RelativePath="..\lib\detect.cpp"/>
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<File
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RelativePath="..\lib\detect.h"/>
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<File
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RelativePath="..\lib\font.cpp"/>
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<File
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RelativePath="..\lib\font.h"/>
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<File
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RelativePath="..\lib\glext_funcs.h"/>
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<File
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RelativePath="..\lib\ia32.cpp"/>
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<File
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RelativePath="..\lib\ia32.h"/>
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<File
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RelativePath="..\lib\input.cpp"/>
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<File
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RelativePath="..\lib\input.h"/>
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<File
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RelativePath="..\lib\mem.cpp"/>
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<File
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RelativePath="..\lib\mem.h"/>
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<File
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RelativePath="..\lib\memcpy.cpp"/>
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<File
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RelativePath="..\lib\misc.cpp"/>
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<File
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RelativePath="..\lib\misc.h"/>
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<File
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RelativePath="..\lib\ogl.cpp"/>
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<File
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RelativePath="..\lib\ogl.h"/>
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<File
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||||
RelativePath="..\lib\posix.cpp"/>
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<File
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RelativePath="..\lib\posix.h"/>
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<File
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||||
RelativePath="..\lib\res.cpp"/>
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||||
<File
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RelativePath="..\lib\res.h"/>
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<File
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RelativePath="..\lib\tex.cpp"/>
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<File
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RelativePath="..\lib\tex.h"/>
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<File
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RelativePath="..\lib\time.cpp"/>
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<File
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RelativePath="..\lib\time.h"/>
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||||
<File
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||||
RelativePath="..\lib\types.h"/>
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||||
<File
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||||
RelativePath="..\lib\unzip.cpp"/>
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||||
<File
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||||
RelativePath="..\lib\unzip.h"/>
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||||
<File
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||||
RelativePath="..\lib\vfs.cpp"/>
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||||
<File
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||||
RelativePath="..\lib\vfs.h"/>
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||||
<File
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||||
RelativePath="..\lib\win.h"/>
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||||
<File
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||||
RelativePath="..\lib\wsdl.cpp"/>
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||||
<File
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||||
RelativePath="..\lib\wsdl.h"/>
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||||
<Filter
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||||
Name="posix"
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||||
Filter="">
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||||
<File
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||||
RelativePath="..\lib\posix\aio.cpp"/>
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||||
<File
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||||
RelativePath="..\lib\posix\aio.h"/>
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||||
</Filter>
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||||
</Filter>
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||||
<File
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||||
RelativePath="..\main.cpp">
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||||
<FileConfiguration
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||||
Name="Debug|Win32">
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
ObjectFile="$(IntDir)/$(InputName)1.obj">
|
||||
<IntelOptions
|
||||
AllOptions="/c /I "../lib" /I "d:/apps/xerces-c_2_3_0-win32/include" /ZI /nologo /W3 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Fo"Debug/main1.obj" /Fd"Debug/vc70.pdb" /Gd /TP"/>
|
||||
</Tool>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)/$(InputName)1.obj">
|
||||
<IntelOptions
|
||||
AllOptions="/c /I "../lib" /I "d:/apps/xerces-c_2_3_0-win32/include" /Zi /nologo /W3 /Wp64 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /Fo"Release/main1.obj" /Fd"Release/vc70.pdb" /Gd /TP"/>
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||||
</Tool>
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||||
</FileConfiguration>
|
||||
</File>
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||||
</Files>
|
||||
<Globals/>
|
||||
</VisualStudioProject>
|
@ -1,4 +1,4 @@
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||||
Workspace settings:
|
||||
Workspace settings for VC7.1 (2003) with Intel compiler 7.1:
|
||||
________________________________________________________________________________
|
||||
|
||||
Compiler settings:
|
||||
@ -19,9 +19,13 @@ put the DLL in bin in your system dir, or in the game's dir;
|
||||
add its include dir to the compiler's include path
|
||||
________________________________________________________________________________
|
||||
|
||||
Files to leave out, as they aren't necessary ATM, and require compiler support:
|
||||
- debug* (requires dbghelp, included with vc7)
|
||||
- memcpy.cpp (requires VC6 processor pack)
|
||||
ZLib
|
||||
|
||||
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
|
||||
put the DLL in the game's dir, and the headers/lib in the appropriate compiler
|
||||
dirs.
|
||||
Note: another version of ZLib will probably do, but best to use this one, to
|
||||
avoid conflicts (v1.1.4.8751).
|
||||
________________________________________________________________________________
|
||||
|
||||
NB: earlier steps that are now unnecessary:
|
Loading…
Reference in New Issue
Block a user