Fixed some assumptions PATCH_SIZE is 16.

This was SVN commit r420.
This commit is contained in:
notpete 2004-06-07 20:12:22 +00:00
parent a93418e353
commit 69f0a99f9a

View File

@ -176,7 +176,7 @@ void InitScene ()
while (p16p < p16+(w*h))
*p16p++ = (*p++) << 8;
g_Terrain.Resize(20);
g_Terrain.Resize(w/PATCH_SIZE);
g_Terrain.SetHeightMap(p16);
delete[] p16;
@ -201,9 +201,9 @@ void InitScene ()
CPatch* patch=g_Terrain.GetPatch(pi,pj);
for (int j=0;j<16;j++) {
for (int i=0;i<16;i++) {
patch->m_MiniPatches[j][i].Tex1=texture ? texture->m_Handle :0;
for (int j=0;j<PATCH_SIZE;j++) {
for (int i=0;i<PATCH_SIZE;i++) {
patch->m_MiniPatches[j][i].Tex1=texture ? texture->GetHandle() :0;
}
}
}