forked from 0ad/0ad
oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
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@ -12,7 +12,7 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="100" event="0.5" load="0"/>
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<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tights.pmd</mesh>
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<mesh>skeletal/m_tights.pmd</mesh>
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<props>
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<props>
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@ -22,8 +22,16 @@
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<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
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<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
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<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
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<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
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</props>
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</props>
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</variant>
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</group>
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<group>
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<variant name="1">
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<texture>skeletal/celt_ijv_e_01.dds</texture>
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<texture>skeletal/celt_ijv_e_01.dds</texture>
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</variant>
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</variant>
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<variant name="2">
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<texture>skeletal/celt_ijv_e_02.dds</texture>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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