forked from 0ad/0ad
Added comments listing the changes from the original shader by Martinsh.
This was SVN commit r12772.
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@ -39,6 +39,15 @@ changelog:
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- bokeh bias to bring out bokeh edges
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- bokeh bias to bring out bokeh edges
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- image thresholding to bring out highlights when image is out of focus
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- image thresholding to bring out highlights when image is out of focus
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Changes from original shader:
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- Changed names of samplers and values to their equivalents in 0 A.D.'s postproc manager.
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- Moved user variables into HQDOF.xml defines and modified their values..
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- Removed an optimization that caused lines to appear on the edges of the (mostly) focused area.
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- Removed unnecessary pentagon bokeh shaped code from the sample code.
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----------------------
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*/
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*/
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uniform sampler2D renderedTex;
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uniform sampler2D renderedTex;
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