forked from 0ad/0ad
Corrected cursor orientation
This was SVN commit r941.
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@ -124,7 +124,7 @@ void cursor_draw(const char* name)
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BITMAPINFOHEADER dibheader = {
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sizeof(BITMAPINFOHEADER), // biSize
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w, // biWidth
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-h, // biHeight (negative for top-down)
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h, // biHeight (positive means bottom-up)
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1, // biPlanes
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32, // biBitCount
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BI_RGB, // biCompression
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@ -201,10 +201,10 @@ struct Cursor {
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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glTexCoord2i(0, 0); glVertex2i( x-hotspotx, y+hotspoty );
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glTexCoord2i(1, 0); glVertex2i( x-hotspotx+w, y+hotspoty );
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glTexCoord2i(1, 1); glVertex2i( x-hotspotx+w, y+hotspoty-h );
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glTexCoord2i(0, 1); glVertex2i( x-hotspotx, y+hotspoty-h );
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glTexCoord2i(0, 1); glVertex2i( x-hotspotx, y+hotspoty );
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glTexCoord2i(1, 1); glVertex2i( x-hotspotx+w, y+hotspoty );
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glTexCoord2i(1, 0); glVertex2i( x-hotspotx+w, y+hotspoty-h );
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glTexCoord2i(0, 0); glVertex2i( x-hotspotx, y+hotspoty-h );
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glEnd();
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}
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};
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