forked from 0ad/0ad
dudes die faster when attacking
This was SVN commit r2309.
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parent
07d9a32e54
commit
85497b4ebc
@ -19,8 +19,8 @@
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path="audio/voice/hellenes/soldier"
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/>
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<Health
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curr="150"
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max="150"
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curr="100"
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max="100"
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/>
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<MiniMap
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type="Unit"
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@ -37,7 +37,7 @@
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<!-- 2 hack, 2 pierce damage... -->
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<Attack
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range="2.0"
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damage="4"
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damage="10"
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crush="0.0"
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hack="0.5"
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pierce="0.5"
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@ -36,11 +36,11 @@
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<!-- 2 hack, 2 pierce damage, every 2.0 seconds -->
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<Attack
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range="2.0"
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damage="4"
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damage="10"
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crush="0.0"
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hack="0.5"
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pierce="0.5"
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speed="2000"
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speed="3000"
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/>
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<Create
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list=""
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@ -13,7 +13,7 @@
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<!-- Let's... well... give it some range. -->
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<Actions>
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<Attack
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range="16.0"
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range="24.0"
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/>
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</Actions>
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<!-- Override this so it uses the ranged attack script, rather than the parent's melee script -->
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