The Persian trireme was already in the Public mod and properly scaled. Ask next time before committing junk.

This was SVN commit r8775.
This commit is contained in:
Michael D. Hafer 2010-12-03 02:37:09 +00:00
parent 252d9b831b
commit 88a21a6e8a
6 changed files with 0 additions and 75 deletions

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="1" name="Base">
<mesh>props/pers_tri_mast.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="trireme-sail-stripes">
<texture>props/pers_tri_sail_a.dds</texture>
</variant>
<variant frequency="1" name="trireme-sail-eagle">
<texture>props/pers_tri_sail_b.dds</texture>
</variant>
<variant frequency="1" name="trireme-sail-drako">
<texture>props/pers_trireme_sail_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="1" name="Base">
<mesh>props/pers_tri_oars.dae</mesh>
<texture>structural/pers_tri.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_tri.dae</mesh>
<texture>structural/pers_tri.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="sail">
<props>
<prop actor="props/structures/persians/trireme_oars.xml" attachpoint="root"/>
<prop actor="props/structures/persians/trireme_mast.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant frequency="1" name="no-sail">
<props>
<prop actor="props/structures/persians/trireme_oars.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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