forked from 0ad/0ad
# housekeeping
remove one entity.h (replace with forward declare) => less coupling This was SVN commit r4172.
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@ -1,6 +1,7 @@
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#include "precompiled.h"
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#include "precompiled.h"
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#include "Collision.h"
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#include "Collision.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "EntityManager.h"
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#include <float.h>
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#include <float.h>
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@ -16,7 +16,10 @@
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#define COLLISION_INCLUDED
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#define COLLISION_INCLUDED
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#include "BoundingObjects.h"
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#include "BoundingObjects.h"
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#include "Entity.h"
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class CEntity;
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class CPlayer;
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#include "EntityHandles.h"
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struct rayIntersectionResults
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struct rayIntersectionResults
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{
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{
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