forked from 0ad/0ad
This was SVN commit r4575.
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@ -8,9 +8,9 @@
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="run" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="200"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="200"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -6,14 +6,14 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="cavalry/rider_gallop.psa" name="run" speed="18"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="melee" speed="250"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -8,9 +8,9 @@
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="run" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="200"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="200"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -6,10 +6,10 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="100"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation file="cavalry/rider_gallop.psa" name="run" speed="18"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="250"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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