Slightly pointless and/or rubbish movie-making code

This was SVN commit r767.
This commit is contained in:
Ykkrosh 2004-07-17 11:13:21 +00:00
parent 3bf8a5255b
commit 9b4f50309a

View File

@ -285,7 +285,8 @@ static int set_vmode(int w, int h, int bpp, bool fullscreen)
}
static void WriteScreenshot()
// use_bmp is for when you simply want high-speed output
static void WriteScreenshot(bool use_bmp = false)
{
// determine next screenshot number.
//
@ -298,9 +299,14 @@ static void WriteScreenshot()
// add 3rd -> it gets number 1, not 3.
// could fix via enumerating all files, but it's not worth it ATM.
char fn[VFS_MAX_PATH];
const char* file_format;
if(use_bmp) file_format = "screenshots/screenshot%04d.bmp";
else file_format = "screenshots/screenshot%04d.png";
static int next_num = 1;
do
sprintf(fn, "screenshots/screenshot%04d.png", next_num++);
sprintf(fn, file_format, next_num++);
while(vfs_exists(fn));
const int w = g_xres, h = g_yres;
@ -308,9 +314,9 @@ static void WriteScreenshot()
const size_t size = w * h * bpp;
void* img = mem_alloc(size);
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, img);
glReadPixels(0, 0, w, h, use_bmp?GL_BGR:GL_RGB, GL_UNSIGNED_BYTE, img);
if(tex_write(fn, w, h, bpp, 0, img) < 0)
if(tex_write(fn, w, h, bpp, use_bmp?TEX_BGR:0, img) < 0)
debug_warn("WriteScreenshot: tex_write failed");
mem_free(img);
@ -968,23 +974,76 @@ PREVTSC=CURTSC;
}
// Define MOVIE_RECORD to record your camera motions and run at 30fps,
// or MOVIE_CREATE to play them back as fast as possible while generating
// millions of screenshots. (It should be a lot faster if you make
// WriteScreenshot use BMPs.)
//#define MOVIE_RECORD
//#define MOVIE_CREATE
#if defined(MOVIE_RECORD) || defined(MOVIE_CREATE)
const int camera_len = 256;
struct { float f[16]; } camera_pos[camera_len];
int camera_pos_off = 0;
#endif
static void Frame()
{
MICROLOG(L"In frame");
#if defined(MOVIE_RECORD) || defined(MOVIE_CREATE)
// Run at precisely 30fps
static double last_time;
double time = get_time();
const float TimeSinceLastFrame = 1.0f/30.0f;
ONCE(last_time = time);
last_time += TimeSinceLastFrame;
while (time-last_time < 0.0)
time = get_time();
extern CCamera g_Camera;
#ifdef MOVIE_RECORD
memcpy(&camera_pos[camera_pos_off++], g_Camera.m_Orientation._data, 16*4);
if (camera_pos_off >= camera_len)
{
FILE* f = fopen("c:\\0adcamera.dat", "wb");
fwrite(camera_pos, camera_len, 16*4, f);
fclose(f);
exit(0);
}
#else // #ifdef MOVIE_RECORD
if (camera_pos_off == 0)
{
FILE* f = fopen("c:\\0adcamera.dat", "rb");
fread(camera_pos, camera_len, 16*4, f);
fclose(f);
}
else if (camera_pos_off >= camera_len)
exit(0);
else
WriteScreenshot(true);
memcpy(g_Camera.m_Orientation._data, &camera_pos[camera_pos_off++], 16*4);
#endif // #ifdef MOVIE_RECORD
#else // #if defined(MOVIE_RECORD) || define(MOVIE_CREATE)
// Non-movie code:
static double last_time;
const double time = get_time();
const float TimeSinceLastFrame = (float)(time-last_time);
last_time = time;
ONCE(return);
// first call: set last_time and return
// first call: set last_time and return
assert(TimeSinceLastFrame >= 0.0f);
MICROLOG(L"reload files");
res_reload_changed_files();
#endif // #if defined(MOVIE_RECORD) || define(MOVIE_CREATE)
// TODO: limiter in case simulation can't keep up?
const double TICK_TIME = 30e-3; // [s]
#if 0
@ -997,6 +1056,7 @@ static void Frame()
do_tick();
time0 += TICK_TIME;
}
#endif
MICROLOG(L"input");
@ -1038,7 +1098,9 @@ static void Frame()
#ifdef _WIN32
// Define/undefine this as desired:
//#ifndef NDEBUG
# define CUSTOM_EXCEPTION_HANDLER
//#endif
#endif
#ifdef CUSTOM_EXCEPTION_HANDLER