forked from 0ad/0ad
Mauryan Maiden Guard.
This was SVN commit r12782.
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402ea61581
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@ -11,7 +11,10 @@
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</group>
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<group>
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<variant frequency="1" name="face-a">
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<textures><texture file="props/head/maur_fem_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/maur_fem_a.dds" name="baseTex"/>
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<texture file="props/head/maur_fem_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -19,5 +22,5 @@
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<colour>0 0 0</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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<material>objectcolor_specmap.xml</material>
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</actor>
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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</animations>
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<props>
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<prop actor="props/units/heads/head_maur_fem.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/broadsword.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Skirt-Short">
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<mesh>skeletal/f_tunic.dae</mesh>
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<textures>
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<texture file="skeletal/maur_maiden_guard_1.png" name="baseTex"/>
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<texture file="skeletal/maur_maiden_guard_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<material>
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<shader effect="model"/>
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<define name="USE_OBJECTCOLOR" value="1"/>
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<define name="USE_SPECULAR_MAP" value="1"/>
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<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
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</material>
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binaries/data/mods/public/art/textures/skins/props/head/maur_fem_a.dds
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binaries/data/mods/public/art/textures/skins/props/head/maur_fem_a.dds
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binaries/data/mods/public/art/textures/skins/props/head/maur_fem_a_spec.png
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binaries/data/mods/public/art/textures/skins/props/head/maur_fem_a_spec.png
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binaries/data/mods/public/art/textures/skins/skeletal/maur_maiden_guard_1.png
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binaries/data/mods/public/art/textures/skins/skeletal/maur_maiden_guard_1.png
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binaries/data/mods/public/art/textures/skins/skeletal/maur_maiden_guard_spec.png
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binaries/data/mods/public/art/textures/skins/skeletal/maur_maiden_guard_spec.png
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binaries/data/mods/public/maps/scenarios/Acropolis 05.xml
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binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
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binaries/data/mods/public/maps/scenarios/Campaign Test Map.xml
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binaries/data/mods/public/maps/scenarios/Campaign Test Map.xml
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binaries/data/mods/public/maps/scenarios/Death Canyon - Invasion Force.xml
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binaries/data/mods/public/maps/scenarios/Death Canyon - Invasion Force.xml
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binaries/data/mods/public/maps/scenarios/Gold Oasis 01.xml
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binaries/data/mods/public/maps/scenarios/Gold Oasis 01.xml
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binaries/data/mods/public/maps/scenarios/Oasis 01.xml
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binaries/data/mods/public/maps/scenarios/Oasis 01.xml
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binaries/data/mods/public/maps/scenarios/Oasis 02.xml
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binaries/data/mods/public/maps/scenarios/Oasis 02.xml
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binaries/data/mods/public/maps/scenarios/Oasis 03.xml
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binaries/data/mods/public/maps/scenarios/Oasis 03.xml
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binaries/data/mods/public/maps/scenarios/Oasis 04.xml
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binaries/data/mods/public/maps/scenarios/Oasis 04.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Athenians.pmp
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binaries/data/mods/public/maps/scenarios/Sandbox - Athenians.pmp
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binaries/data/mods/public/maps/scenarios/Sandbox - Athenians.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Athenians.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Persians.pmp
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binaries/data/mods/public/maps/scenarios/Sandbox - Persians.pmp
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binaries/data/mods/public/maps/scenarios/Sandbox - Persians.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Persians.xml
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@ -31,7 +31,7 @@
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<Entities datatype="tokens">
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units/maur_support_elephant
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units/maur_cavalry_archer_b
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units/maur_champion_cavalry
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units/maur_champion_elephant
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</Entities>
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</ProductionQueue>
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<Sound>
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@ -8,7 +8,8 @@
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</Identity>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/maur_champion_archer
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units/maur_champion_chariot
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units/maur_champion_maiden
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units/maur_champion_infantry
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</Entities>
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</ProductionQueue>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry_swordsman">
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<Identity>
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<Civ>maur</Civ>
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<GenericName>Maiden Guard</GenericName>
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<SpecificName>/Unknown/</SpecificName>
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<History>.</History>
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<Icon>units/pers_support_female_citizen.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>units/mauryans/champion_maiden_guard.xml</Actor>
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</VisualActor>
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</Entity>
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