[Gameplay] Technology | Roman Roads | A special technology for the Romans

Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Comments by: @borg-, @chrstgtr
Differential Revision: https://code.wildfiregames.com/D5183
This was SVN commit r27934.
This commit is contained in:
wowgetoffyourcellphone 2023-11-13 15:50:28 +00:00
parent efbee041e9
commit a90a3a7e48
3 changed files with 29 additions and 3 deletions

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@ -0,0 +1,25 @@
{
"genericName": "Roman Roads",
"specificName": {
"rome": "Viae Romanum"
},
"description": "All roads lead to Rome.",
"cost": {
"stone": 500
},
"requirements": {
"all": [
{ "tech": "phase_town" },
{ "civ": "rome" }
]
},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wheel.png",
"researchTime": 60,
"tooltip": "All Land Units +5% movement speed.",
"modifications": [
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.05 }
],
"affects": ["Unit !Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -6,7 +6,7 @@
},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wheel.png",
"icon": "trade_caravan.png",
"researchTime": 40,
"tooltip": "Land Traders +50% health.",
"modifications": [

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@ -101,11 +101,12 @@
phase_city_{civ}
unlock_shared_los
unlock_shared_dropsites
unlock_spies
spy_counter
archery_tradition
hoplite_tradition
hellenistic_metropolis
roman_roads
unlock_spies
spy_counter
</Technologies>
</Researcher>
<Resistance>