forked from 0ad/0ad
[Gameplay] Technology | Roman Roads | A special technology for the Romans
Patch by: @wowgetoffyourcellphone Accepted by: @real_tabasco_sauce Comments by: @borg-, @chrstgtr Differential Revision: https://code.wildfiregames.com/D5183 This was SVN commit r27934.
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{
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"genericName": "Roman Roads",
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"specificName": {
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"rome": "Viae Romanum"
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},
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"description": "All roads lead to Rome.",
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"cost": {
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"stone": 500
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},
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"requirements": {
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"all": [
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{ "tech": "phase_town" },
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{ "civ": "rome" }
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]
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},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "wheel.png",
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"researchTime": 60,
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"tooltip": "All Land Units +5% movement speed.",
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.05 }
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],
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"affects": ["Unit !Ship"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -6,7 +6,7 @@
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},
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"requirements": { "tech": "phase_town" },
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "wheel.png",
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"icon": "trade_caravan.png",
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"researchTime": 40,
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"tooltip": "Land Traders +50% health.",
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"modifications": [
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@ -101,11 +101,12 @@
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phase_city_{civ}
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unlock_shared_los
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unlock_shared_dropsites
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unlock_spies
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spy_counter
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archery_tradition
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hoplite_tradition
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hellenistic_metropolis
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roman_roads
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unlock_spies
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spy_counter
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</Technologies>
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</Researcher>
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<Resistance>
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