More house cleaning.

This was SVN commit r10950.
This commit is contained in:
Michael D. Hafer 2012-01-22 17:28:03 +00:00
parent ee0c4db2ac
commit ae6f144eda
131 changed files with 216 additions and 407 deletions

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@ -6,6 +6,10 @@
<mesh>props/billboard_a.dae</mesh>
<texture>props/billboard_desert_mountains_a.dds</texture>
</variant>
<variant frequency="1" name="desert_dunes">
<mesh>props/billboard_a.dae</mesh>
<texture>props/billboard_desert_dunes_a.dds</texture>
</variant>
<variant frequency="1" name="temperate_hills">
<mesh>props/billboard_b.dae</mesh>
<texture>props/billboard_temperate_hills_a.dds</texture>
@ -26,5 +30,9 @@
<mesh>props/billboard_panoramic.dae</mesh>
<texture>props/billboard_alpinemountains_panoramic.dds</texture>
</variant>
<variant frequency="1" name="greece mountain (needs new mesh)">
<mesh>props/billboard_huge.dae</mesh>
<texture>props/billboard_mountain_greece_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>gaia/wrld_sp_snowman.pmd</mesh>
<texture>props/snowman.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/african_01.dds</texture>
</variant>
</group>
</actor>

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@ -30,6 +30,14 @@
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/pers_face_i.dds</texture>
</variant>
<variant frequency="2" name="face-beard-large-j">
<mesh>props/head_beard_large.pmd</mesh>
<texture>props/head/pers_face_j.dds</texture>
</variant>
<variant frequency="1" name="face-beard-small-j">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/pers_face_j.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -1,16 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_hc.pmd</mesh>
<mesh>structural/rome_vesta.pmd</mesh>
<props>
<prop actor="props/structures/romans/temple.xml" attachpoint="props_main"/>
<prop actor="props/structures/romans/temple.xml" attachpoint="root"/>
</props>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
</actor>

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@ -20,8 +20,15 @@
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant name="tunic1">
<texture>skeletal/kart_cjv_b_1.dds</texture>
</variant>
<variant name="tunic2">
<texture>skeletal/kart_cjv_b_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>

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@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<mesh>skeletal/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/gown_green.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
</actor>

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@ -1,28 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/temp/rome_sign_trader.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="75"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="70"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_trd.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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