forked from 0ad/0ad
More house cleaning.
This was SVN commit r10950.
This commit is contained in:
parent
ee0c4db2ac
commit
ae6f144eda
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binaries/data/mods/internal/art/textures/skins/skeletal/santa.dds
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binaries/data/mods/internal/art/textures/skins/skeletal/santa.dds
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binaries/data/mods/internal/art/textures/skins/structural/[old]rome_struct_1.dds
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binaries/data/mods/internal/art/textures/skins/structural/[old]rome_struct_1.dds
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binaries/data/mods/internal/art/textures/skins/structural/plac_iber.dds
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binaries/data/mods/internal/art/textures/skins/structural/plac_iber.dds
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binaries/data/mods/internal/art/textures/skins/structural/plac_pers.dds
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binaries/data/mods/internal/art/textures/skins/structural/plac_pers.dds
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binaries/data/mods/internal/art/textures/skins/structural/plac_rome.dds
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binaries/data/mods/internal/art/textures/skins/structural/plac_rome.dds
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binaries/data/mods/internal/art/textures/skins/temp/256unionmonitor-1.dds
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binaries/data/mods/internal/art/textures/skins/temp/256unionmonitor-1.dds
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binaries/data/mods/internal/art/textures/skins/temp/balrog.dds
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binaries/data/mods/internal/art/textures/skins/temp/balrog.dds
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binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_celt.dds
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binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_celt.dds
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binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_hele.dds
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binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_hele.dds
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@ -6,6 +6,10 @@
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||||
<mesh>props/billboard_a.dae</mesh>
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||||
<texture>props/billboard_desert_mountains_a.dds</texture>
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</variant>
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||||
<variant frequency="1" name="desert_dunes">
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||||
<mesh>props/billboard_a.dae</mesh>
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||||
<texture>props/billboard_desert_dunes_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="temperate_hills">
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||||
<mesh>props/billboard_b.dae</mesh>
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||||
<texture>props/billboard_temperate_hills_a.dds</texture>
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||||
@ -26,5 +30,9 @@
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||||
<mesh>props/billboard_panoramic.dae</mesh>
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<texture>props/billboard_alpinemountains_panoramic.dds</texture>
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</variant>
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||||
<variant frequency="1" name="greece mountain (needs new mesh)">
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<mesh>props/billboard_huge.dae</mesh>
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||||
<texture>props/billboard_mountain_greece_a.dds</texture>
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</variant>
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||||
</group>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant>
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||||
<mesh>gaia/wrld_sp_snowman.pmd</mesh>
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||||
<texture>props/snowman.dds</texture>
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||||
</variant>
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||||
</group>
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||||
</actor>
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@ -0,0 +1,10 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="mesh">
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||||
<mesh>props/dude_head.pmd</mesh>
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||||
<texture>props/head/african_01.dds</texture>
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||||
</variant>
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||||
</group>
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||||
</actor>
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@ -30,6 +30,14 @@
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<mesh>props/dude_head.pmd</mesh>
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<texture>props/head/pers_face_i.dds</texture>
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||||
</variant>
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||||
<variant frequency="2" name="face-beard-large-j">
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||||
<mesh>props/head_beard_large.pmd</mesh>
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||||
<texture>props/head/pers_face_j.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="face-beard-small-j">
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||||
<mesh>props/head_beard_small.pmd</mesh>
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||||
<texture>props/head/pers_face_j.dds</texture>
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||||
</variant>
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||||
</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,16 +1,13 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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<variant frequency="100" name="Base">
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||||
<mesh>structural/rome_hc.pmd</mesh>
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||||
<mesh>structural/rome_vesta.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/structures/romans/temple.xml" attachpoint="props_main"/>
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||||
<prop actor="props/structures/romans/temple.xml" attachpoint="root"/>
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</props>
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||||
<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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</actor>
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||||
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@ -20,8 +20,15 @@
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||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant name="tunic1">
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||||
<texture>skeletal/kart_cjv_b_1.dds</texture>
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||||
</variant>
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||||
<variant name="tunic2">
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||||
<texture>skeletal/kart_cjv_b_2.dds</texture>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
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@ -0,0 +1,125 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
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||||
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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||||
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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||||
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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||||
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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||||
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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</animations>
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<mesh>skeletal/f_dress.dae</mesh>
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<props>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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</props>
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||||
<texture>skeletal/gown_green.dds</texture>
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||||
</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_tree">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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</props>
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||||
</variant>
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||||
<variant name="gather_rock">
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||||
<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_ore">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_ruins">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="Build">
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||||
<props>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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||||
<prop attachpoint="l_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="carry_food">
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||||
<props>
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||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="carry_meat">
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||||
<props>
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||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="carry_wood">
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||||
<props>
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||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="carry_stone">
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||||
<props>
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||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="carry_metal">
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||||
<props>
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||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
</actor>
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@ -1,28 +1,21 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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||||
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_long.dae</mesh>
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||||
<props>
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||||
<prop actor="props/temp/rome_sign_trader.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
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||||
</props>
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||||
<texture>skeletal/plac_rome_b.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="75"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="70"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
</animations>
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||||
<mesh>skeletal/m_dress_a.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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</props>
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||||
<texture>skeletal/hele_trd.dds</texture>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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||||
|
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binaries/data/mods/public/art/meshes/structural/rome_vesta.pmd
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binaries/data/mods/public/art/meshes/structural/rome_vesta.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/ani_pig_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/ani_pig_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/ani_rabbit_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/ani_rabbit_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/berry_bush.png
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binaries/data/mods/public/art/textures/skins/gaia/berry_bush.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/bush_01.dds
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binaries/data/mods/public/art/textures/skins/gaia/bush_01.dds
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binaries/data/mods/public/art/textures/skins/gaia/deer.dds
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binaries/data/mods/public/art/textures/skins/gaia/deer.dds
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binaries/data/mods/public/art/textures/skins/gaia/grass_field_flowering_tall_blue.dds
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binaries/data/mods/public/art/textures/skins/gaia/grass_field_flowering_tall_blue.dds
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binaries/data/mods/public/art/textures/skins/gaia/metal_granite_greek_g.dds
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binaries/data/mods/public/art/textures/skins/gaia/metal_granite_greek_g.dds
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binaries/data/mods/public/art/textures/skins/gaia/metal_granite_greek_s.dds
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binaries/data/mods/public/art/textures/skins/gaia/metal_granite_greek_s.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/plant_medit_fountaingrass_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/plant_medit_fountaingrass_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/stone_temperate_granite_hi.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/stone_temperate_granite_hi.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/dudette_head.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/dudette_head.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/head/african_01.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/head/african_01.dds
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binaries/data/mods/public/art/textures/skins/props/scaletest.dds
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binaries/data/mods/public/art/textures/skins/props/scaletest.dds
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binaries/data/mods/public/art/textures/skins/props/wrld_canvas.dds
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_5.dds
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_6.dds
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_6.dds
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_7.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_7.dds
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_8.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_8.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_9.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/wrld_wood_9.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_camel.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_camel.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_camel2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_camel2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_cow.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_cow.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/celt_isw_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/celt_isw_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/gown_green.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/gown_green.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_b_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_b_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_b_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_b_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_b_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_b_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_e_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_e_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_e_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_e_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_e_4.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_csp_e_4.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_c.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_c.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_snipe.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_snipe.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_stripe.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_stripe.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2_4.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_su2_4.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csp_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csw_b_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csw_b_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csw_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_csw_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_ijv_b_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_ijv_b_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_ijv_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/kart_ijv_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_car_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_car_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_car_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_car_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_car_e_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_car_e_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_b_1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_b_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_cjv_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csp_a_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_csp_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csp_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csp_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_a_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_b_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_csw_b_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_iar_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_iar_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_ijv_e_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_ijv_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/pers_isp_b_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_isp_b_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_celt_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_celt_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_celt_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_celt_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_celt_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_celt_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_hele_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_hele_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_hele_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_hele_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_hele_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_hele_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_iber_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_iber_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_iber_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_iber_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_iber_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_iber_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_kart_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/plac_kart_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_kart_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_kart_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_kart_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_kart_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_pers_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_pers_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_pers_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_pers_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_pers_e.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/plac_pers_e.dds
(Stored with Git LFS)
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