forked from 0ad/0ad
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
This commit is contained in:
parent
582a8cceed
commit
ae87ca51aa
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_ff_b1.pmd</mesh>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_ff_b2.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -5,11 +5,11 @@
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/celt_st.pmd</mesh>
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<mesh>structural/plac_ff.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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<props/>
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<texture>structural/plac_celt.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_ff_b.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/fortress_b1.xml" attachpoint="props_main"/>
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<prop actor="props/structures/celts/fortress_b2.xml" attachpoint="props_extra"/>
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</props>
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<texture>structural/celt_broch.dds</texture>
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</variant>
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</group>
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</actor>
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@ -3,7 +3,10 @@
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<mesh>structural/celt_tf.pmd</mesh>
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<mesh>structural/celt_st.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/scout_tower.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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BIN
binaries/data/mods/official/art/meshes/props/celt_ff_b1.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_ff_b1.pmd
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/meshes/props/celt_ff_b2.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_ff_b2.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_st.pmd
(Stored with Git LFS)
Normal file
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binaries/data/mods/official/art/meshes/props/celt_st.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/structural/celt_ff_b.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/structural/celt_ff_b.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/structural/celt_st.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/structural/celt_st.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/structural/celt_broch.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/structural/celt_broch.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/structural/celt_struct_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/structural/celt_struct_1.dds
(Stored with Git LFS)
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_structure_norm_military_ff">
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<Traits>
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<Id
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civ_code="celt"
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civ="Celts"
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internal_only="false"
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specific="Oppida"
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history="(Insert History Here)"
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/>
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</Traits>
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<Actor>structures/celts/fortress_gallic.xml</Actor>
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</Entity>
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@ -11,5 +11,5 @@
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history="(Insert History Here)"
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history="(Insert History Here)"
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/>
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/>
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</Traits>
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</Traits>
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<Actor>Celt Fortress</Actor>
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<Actor>structures/celts/fortress_briton.xml</Actor>
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</Entity>
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</Entity>
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BIN
binaries/data/mods/official/maps/scenarios/ken.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/ken.xml
(Stored with Git LFS)
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