Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.

This was SVN commit r13060.
This commit is contained in:
leper 2013-01-09 14:39:25 +00:00
parent fd274a6e70
commit bec33070ea
457 changed files with 1672 additions and 910 deletions

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="hele_curtain_wall">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_melee" speed="100"/>
</animations>
<mesh>structural/campaign_curtainwall_hele.dae</mesh>
<props>

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@ -12,7 +12,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>

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@ -12,7 +12,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>

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@ -12,7 +12,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>

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@ -6,7 +6,7 @@
<animations>
<animation file="quadraped/boar_idle_01.dae" name="Idle" speed="15"/>
<animation file="quadraped/boar_idle_02.dae" name="Idle" speed="60"/>
<animation file="quadraped/boar_attack.dae" name="Attack" speed="120"/>
<animation file="quadraped/boar_attack.dae" name="attack_melee" speed="120"/>
<animation file="quadraped/boar_walk.dae" name="Walk" speed="25"/>
<animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
<animation file="quadraped/boar_death.dae" name="Death" speed="75"/>

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@ -11,7 +11,7 @@
<animation file="quadraped/chicken_walk.dae" name="Walk" speed="80"/>
<animation file="quadraped/chicken_run_01.dae" name="Run" speed="25"/>
<animation file="quadraped/chicken_run_02.dae" name="Run" speed="25"/>
<animation file="quadraped/chicken_attack.dae" name="Attack" speed="100"/>
<animation file="quadraped/chicken_attack.dae" name="attack_melee" speed="100"/>
<animation file="quadraped/chicken_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/chicken.dae</mesh>

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@ -9,7 +9,7 @@
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="35"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="20"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
<animation file="quadraped/deer_attack_01.dae" name="attack_melee" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>

View File

@ -14,7 +14,7 @@
<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="150"/>
<animation file="quadraped/elephant_african_walk.dae" name="Walk" speed="30"/>
<animation file="quadraped/elephant_african_walk.dae" name="Run" speed="35"/>
<animation file="quadraped/elephant_african_attack.dae" name="Attack" speed="100"/>
<animation file="quadraped/elephant_african_attack.dae" name="attack_melee" speed="100"/>
<animation file="quadraped/elephant_african_death.dae" name="Death" speed="100"/>
</animations>
<mesh>skeletal/elephant_african_forest.dae</mesh>

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@ -12,7 +12,7 @@
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
<animation file="quadraped/deer_attack_01.dae" name="attack_melee" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<props>
@ -30,7 +30,7 @@
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
<animation file="quadraped/deer_attack_01.dae" name="attack_melee" speed="20"/>
<animation name=""/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>

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@ -7,7 +7,7 @@
<animation file="quadraped/zebra_idle.dae" name="idle" speed="30"/>
<animation file="quadraped/zebra_walk.dae" name="walk" speed="30"/>
<animation file="quadraped/zebra_run.dae" name="run" speed="12"/>
<animation file="quadraped/zebra_attack.dae" name="attack" speed="100"/>
<animation file="quadraped/zebra_attack.dae" name="attack_melee" speed="100"/>
<animation file="quadraped/zebra_death.dae" name="death" speed="100"/>
</animations>
<mesh>skeletal/zebra.dae</mesh>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks fort">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/athen_cc_struct.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="scout tower">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_scout_tower.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant>
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_wall_tower.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/kart_civiccentre.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="kart_fortress">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/kart_fortress.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/kart_governmentcentre.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Scout_Tower">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/kart_scout_tower.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant name="Celtic Great Hall">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/celt_civic3.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Brythonic Broch">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/celt_broch.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/celt_fortress_base.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="celt outpost a">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/celt_outpost.dae</mesh>
<props>
@ -18,7 +18,7 @@
</variant>
<variant frequency="1" name="celt outpost b">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/celt_outpost2.dae</mesh>
<props>

View File

@ -7,7 +7,7 @@
<animation file="mechanical/celt_siege_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/celt_siege_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/celt_siege_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/celt_siege_ram_attack.dae" name="Melee" speed="100"/>
<animation event="0.3" file="mechanical/celt_siege_ram_attack.dae" name="attack_melee" speed="100"/>
</animations>
<mesh>structural/celt_siege_ram.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_civic_struct.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="scout tower">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_scout_tower.dae</mesh>
<props>

View File

@ -6,7 +6,7 @@
<animations>
<animation file="mechanical/hele_siege_tower_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/hele_siege_tower_move.dae" name="Run" speed="24"/>
<animation event="0.5" load="0.0" name="Melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_siege_tower.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant>
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/hele_wall_tower.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/iber_civic_centre.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="base">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/iber_fortress.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/iber_scout_tower.dae</mesh>
<props>

View File

@ -7,7 +7,7 @@
<animation file="mechanical/iber_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/iber_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/iber_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/iber_ram_attack.dae" name="Melee" speed="100"/>
<animation event="0.3" file="mechanical/iber_ram_attack.dae" name="attack_melee" speed="100"/>
</animations>
<mesh>structural/iber_ram.dae</mesh>
<textures><texture file="structural/iber_siege_ram.dds" name="baseTex"/></textures>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="wall tower">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/iber_wall_tower.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/mace_cc_struct.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/mace_library_struct.dae</mesh>
<props>

View File

@ -7,7 +7,7 @@
<animation file="mechanical/mace_siege_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/mace_siege_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/mace_siege_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/mace_siege_ram_attack.dae" name="Melee" speed="100"/>
<animation event="0.3" file="mechanical/mace_siege_ram_attack.dae" name="attack_melee" speed="100"/>
</animations>
<mesh>structural/mace_siege_ram.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/maur_cc_struct.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Fortress">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/maur_fortress.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Tower">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/maur_scout_tower.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>

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@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="scouttowera">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/pers_scout_tower_a.dae</mesh>
<props>
@ -15,7 +15,7 @@
</variant>
<variant frequency="1" name="scouttowerb">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/pers_scout_tower_b.dae</mesh>
<props>

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@ -6,7 +6,7 @@
<animations>
<animation file="mechanical/pers_siege_ram_move.dae" name="walk" speed="25"/>
<animation file="mechanical/pers_siege_ram_move.dae" name="run" speed="25"/>
<animation event="0.85" file="mechanical/pers_siege_ram_attack.dae" name="Melee" speed="50"/>
<animation event="0.85" file="mechanical/pers_siege_ram_attack.dae" name="attack_melee" speed="50"/>
</animations>
<mesh>structural/pers_siege_ram.dae</mesh>
<textures><texture file="structural/assyrian_ram.png" name="baseTex"/></textures>

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@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Roman Army Camp">
<animations>
<animation event="0.5" load="0.0" name="Attack" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/rome_camp_palisade.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Civic Center">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/roman_cc.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation event="0.5" load="0.0" name="attack" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/rome_fortress.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="palisade rocks outpost">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>props/palisade_rocks_outpost.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/rome_scout_tower.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant name="siege wall tower">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/siege_walltwr_wood.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant>
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/rome_wall_tower.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/spart_cc_struct.dae</mesh>
<props>

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@ -7,7 +7,7 @@
<animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="Melee" speed="100"/>
<animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="attack_melee" speed="100"/>
</animations>
<mesh>structural/spart_siege_ram.dae</mesh>
<props>
@ -23,7 +23,7 @@
<animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="Melee" speed="100"/>
<animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="attack_melee" speed="100"/>
</animations>
<mesh>structural/spart_siege_ram.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="boeotian fireraiser">
<animations>
<animation event="0.5" file="" load="0.0" name="melee" speed="100"/>
<animation event="0.5" file="" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/fireraiser.dae</mesh>
<props>

View File

@ -9,9 +9,9 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="attack_melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_melee" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="attack_ranged" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
@ -40,7 +40,7 @@
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>

View File

@ -9,9 +9,9 @@
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="145"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="145"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="420"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>

View File

@ -7,7 +7,7 @@
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>

View File

@ -7,7 +7,7 @@
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>

View File

@ -7,7 +7,7 @@
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>

View File

@ -7,7 +7,7 @@
<animation file="biped/not used/inf_phalanx_d.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>

View File

@ -7,9 +7,9 @@
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="145"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="145"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="420"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>

View File

@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>

View File

@ -8,8 +8,9 @@
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="attack_ranged" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="attack_ranged" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -7,7 +7,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="attack_ranged" speed="50"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
@ -26,11 +27,16 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="melee">
<variant name="attack_ranged">
<props>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>

View File

@ -8,8 +8,9 @@
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="attack_ranged" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="attack_ranged" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -7,7 +7,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="attack_ranged" speed="50"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
@ -25,6 +26,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>

View File

@ -8,8 +8,9 @@
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="attack_ranged" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="attack_ranged" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -7,7 +7,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="attack_ranged" speed="50"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
@ -25,6 +26,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>

View File

@ -8,8 +8,9 @@
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="attack_melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -7,8 +7,9 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
@ -31,6 +32,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>

View File

@ -9,8 +9,9 @@
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_walk.psa" name="carry_food" speed="120"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="attack_melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -7,8 +7,9 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>

View File

@ -8,8 +8,9 @@
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="attack_melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -7,8 +7,9 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>

View File

@ -14,11 +14,11 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="140"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="145"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="140"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="145"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="attack_melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="44"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>

View File

@ -5,7 +5,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
@ -50,7 +50,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>

View File

@ -11,7 +11,7 @@
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="111"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>

View File

@ -7,7 +7,8 @@
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_run_01.dae" name="Run" speed="6"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="250"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="250"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="250"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
@ -79,7 +80,12 @@
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="melee">
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>

View File

@ -6,7 +6,8 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="102"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
@ -49,13 +50,18 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>

View File

@ -6,7 +6,8 @@
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
@ -40,13 +41,18 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>

View File

@ -5,7 +5,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
@ -42,13 +43,18 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>

View File

@ -5,7 +5,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="75"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
@ -59,13 +60,18 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop attachpoint="helmet"/>

View File

@ -5,7 +5,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="75"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
@ -44,13 +45,18 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>

View File

@ -5,7 +5,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
@ -55,13 +56,18 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>

View File

@ -11,7 +11,8 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
@ -45,6 +46,11 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>

View File

@ -11,7 +11,8 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
@ -41,6 +42,11 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>

View File

@ -11,7 +11,8 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="37"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="40"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
@ -42,6 +43,11 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>

View File

@ -12,7 +12,8 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_slaughter" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
@ -63,7 +64,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>

View File

@ -12,7 +12,8 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_slaughter" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
@ -51,7 +52,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>

View File

@ -12,7 +12,8 @@
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_melee" speed="200"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="attack_slaughter" speed="200"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
@ -60,7 +61,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<variant name="attack_melee">
<props>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>

View File

@ -9,7 +9,7 @@
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="80"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="walk" speed="40"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="30"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="melee" speed="75"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="attack_ranged" speed="75"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
@ -43,7 +43,7 @@
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Melee">
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>

View File

@ -11,7 +11,7 @@
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="111"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>

View File

@ -11,11 +11,11 @@
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_melee" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="80"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="attack_melee" speed="50"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="attack_melee" speed="80"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>

View File

@ -8,8 +8,9 @@
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="attack_ranged" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="attack_ranged" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

View File

@ -7,7 +7,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="attack_ranged" speed="50"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
@ -26,6 +27,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>

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