forked from 0ad/0ad
fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel
thanks to anton for noticing and reporting the problem :) also: fix hardcoded paths in rmgen to point to mods/public This was SVN commit r6429.
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@ -360,6 +360,7 @@ CRenderer::CRenderer()
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for (size_t i=0;i<MaxTextureUnits;i++) {
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m_ActiveTextures[i]=0;
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}
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m_hCompositeAlphaMap = 0;
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AddLocalProperty(L"fancyWater", &m_Options.m_FancyWater, false);
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AddLocalProperty(L"horizonHeight", &m->skyManager.m_HorizonHeight, false);
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@ -63,7 +63,7 @@ Map::Map(string fileName, int loadLevel)
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u32 map_size;
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//HACK, also in rmgen.cpp
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const string SCENARIO_PATH = "../data/mods/official/maps/scenarios/";
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const string SCENARIO_PATH = "../data/mods/public/maps/scenarios/";
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std::string pmpFile = SCENARIO_PATH + fileName + ".pmp";
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std::string xmlFile = SCENARIO_PATH + fileName + ".xml";
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@ -107,9 +107,9 @@ void ExecuteFile(const string& fileName) {
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int main(int argc, char* argv[])
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{
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const string LIBRARY_FILE = "../data/mods/official/maps/rmlibrary.js";
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const string RMS_PATH = "../data/mods/official/maps/random/";
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const string SCENARIO_PATH = "../data/mods/official/maps/scenarios/";
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const string LIBRARY_FILE = "../data/mods/public/maps/rmlibrary.js";
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const string RMS_PATH = "../data/mods/public/maps/random/";
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const string SCENARIO_PATH = "../data/mods/public/maps/scenarios/";
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clock_t start = clock();
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