Added blood to animal deaths. Muahahahahahahaha.

This was SVN commit r8659.
This commit is contained in:
Michael D. Hafer 2010-11-20 09:31:14 +00:00
parent 17e580ec42
commit c6491b1916
30 changed files with 242 additions and 63 deletions

View File

@ -1,18 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/bear.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Fur-Brown">
<texture>skeletal/animal_bear_brown.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -1,18 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/boar.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_boar.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -7,4 +7,12 @@
<texture>skeletal/animal_camel.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -17,5 +17,12 @@
<texture>skeletal/animal_chicken_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<animations>
@ -17,7 +15,6 @@
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="male">
<animations>
@ -33,10 +30,8 @@
</animations>
</variant>
</group>
<group>
<variant frequency="100" name="normal">
</variant>
<variant frequency="100" name="normal"/>
<variant frequency="0" name="feeding">
<animations>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
@ -44,5 +39,12 @@
</animations>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -7,4 +7,12 @@
<texture>skeletal/animal-elephant-base-baby.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -7,4 +7,12 @@
<texture>skeletal/animal-elephant-base.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -7,4 +7,12 @@
<texture>skeletal/animal-elephant-base.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -7,4 +7,12 @@
<texture>skeletal/animal-elephant-base.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -7,4 +7,12 @@
<texture>skeletal/animal_fox_arctic.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -7,4 +7,12 @@
<texture>skeletal/animal_fox_red.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -37,4 +37,12 @@
<texture>skeletal/animal_gazelle_02.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -14,4 +14,12 @@
<texture>skeletal/animal_giraffeb.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -14,4 +14,12 @@
<texture>skeletal/animal_giraffeb.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,14 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/goat.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Hair-dark">
<texture>skeletal/animal_goat.dds</texture>
@ -17,5 +14,12 @@
<texture>skeletal/animal_goat2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -13,7 +11,6 @@
<mesh>skeletal/horse.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="16" name="black">
<texture>skeletal/horse_black_a.dds</texture>
@ -34,5 +31,12 @@
<texture>skeletal/horse_tan_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -11,4 +11,12 @@
<texture>skeletal/animal_lion.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -11,4 +11,12 @@
<texture>skeletal/animal_lioness.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,18 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/muskox.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_muskox.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,13 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temppig.pmd</mesh>
<texture>skeletal/animal_pig_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,13 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temprabbit.pmd</mesh>
<texture>skeletal/animal_rabbit_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Sheep-Male">
<mesh>gaia/temp_sheep1.pmd</mesh>
@ -11,11 +9,17 @@
<mesh>gaia/temp_sheep2.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="Texture">
<texture>skeletal/animal_sheep_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,9 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
@ -12,5 +9,12 @@
<texture>gaia/ani_sheep_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,18 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/tiger.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_tiger.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,18 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/walrus.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_walrus.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,18 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/whale.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_whale.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -14,4 +14,12 @@
<texture>skeletal/animal_wildebeest.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,14 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/wolf.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="fur-black">
<texture>skeletal/animal_wolf_black.dds</texture>
@ -17,5 +14,12 @@
<texture>skeletal/animal_wolf_brown.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,18 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/wolf.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="fur-white">
<texture>skeletal/animal_wolf_white.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -7,5 +7,13 @@
<texture>skeletal/animal_zebra.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>