forked from 0ad/0ad
Creating playlist sub-window to soon try out file access functions. (Committing in-development stuff to get an auto-build incorporating change to GUI .xml names.)
This was SVN commit r2214.
This commit is contained in:
parent
87f4cc2592
commit
cab424ce81
@ -179,6 +179,7 @@ hotkey.menu.resign = "Alt+X" ; End current game session and return to main m
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; > HOTKEYS ONLY
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hotkey.onlinehelp = "F1" ; Enable/disable online manual entry for current selection.
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hotkey.jukebox = "Ctrl+M" ; Enable/disable tracklist viewer.
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hotkey.next.song = "M" ; Start another music track.
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hotkey.audio.toggle = "Ctrl+A" ; Enable/disable sound.
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@ -70,9 +70,6 @@
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<script file="gui/test/functions_atlas.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_manual.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_session_group_pane.js"><![CDATA[
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]]></script>
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@ -91,12 +88,17 @@
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<script file="gui/test/functions_session_subwindows.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_session_subwindows_manual.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_session_subwindows_jukebox.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_session.js"><![CDATA[
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initCoord();
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initGlobal();
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initPreGame();
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initSession();
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initManual();
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initAtlas();
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]]></script>
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36
binaries/data/mods/official/gui/test/6_2_jukebox.xml
Normal file
36
binaries/data/mods/official/gui/test/6_2_jukebox.xml
Normal file
@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE objects SYSTEM "../gui.dtd">
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<!--
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==========================================
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- JUKEBOX DEFINITION -
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==========================================
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-->
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<objects>
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<object type="empty" name="JUKEBOX_GUI" size="0 0 100% 100%" z="1" hotkey="onlinehelp" hidden="true">
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<action on="Press"><![CDATA[
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// Toggle jukebox.
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GUIObjectToggle("JUKEBOX_GUI");
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GUIObjectToggle("SESSION_GUI");
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]]></action>
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<object type="text" name="JUKEBOX_BKG" sprite="0ad_window" font="prospero16" textcolor="0 0 0" z="100" hidden="false" ghost="true"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[JUKEBOX_BKG]); ]]></action>
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<action on="Tick"><![CDATA[
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if !( getGUIObjectByName( "MANUAL_GUI" ).hidden )
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jukeboxDisplay();
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]]></action>
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</object>
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<object type="button" name="JUKEBOX_EXIT_BUTTON" sprite="exit_sprite" sprite_over="exit_sprite_over" ghost="false" z="100" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[JUKEBOX_EXIT_BUTTON]); ]]></action>
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<action on="Press"><![CDATA[
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// Close jukebox.
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GUIObjectHide("JUKEBOX_GUI");
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GUIObjectUnhide("SESSION_GUI");
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]]></action>
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</object>
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</object>
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</objects>
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@ -29,6 +29,8 @@ function initSession()
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initMapOrb();
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initTeamTray();
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initSubWindows();
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initManual();
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initJukebox();
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}
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// ====================================================================
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@ -0,0 +1,38 @@
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function initJukebox()
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{
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// ============================================ CONSTANTS ================================================
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JUKEBOX = new Object();
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JUKEBOX.span = 5;
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// ============================================= GLOBALS =================================================
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// Background of jukebox.
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JUKEBOX_BKG = addArrayElement(Crd, Crd.last);
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Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
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Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = bottom_screen;
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Crd[Crd.last-1].width = 50;
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Crd[Crd.last-1].height = 50;
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Crd[Crd.last-1].x = 50;
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Crd[Crd.last-1].y = 50;
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// Jukebox exit button.
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JUKEBOX_EXIT_BUTTON = addArrayElement(Crd, Crd.last);
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Crd[Crd.last-1].rleft = right_screen; Crd[Crd.last-1].rtop = top_screen;
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Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = top_screen;
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Crd[Crd.last-1].width = 16;
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Crd[Crd.last-1].height = 16;
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Crd[Crd.last-1].x = 26;
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Crd[Crd.last-1].y = 25;
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}
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// ====================================================================
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function jukeboxDisplay()
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{
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// Display heading.
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JukeBoxBkg = getGUIObjectByName("MANUAL_BKG");
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JukeBoxBkg.caption = "Jukebox";
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}
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// ====================================================================
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892
binaries/data/mods/official/gui/test/functions_manual.js → binaries/data/mods/official/gui/test/functions_session_subwindow_manual.js
Executable file → Normal file
892
binaries/data/mods/official/gui/test/functions_manual.js → binaries/data/mods/official/gui/test/functions_session_subwindow_manual.js
Executable file → Normal file
@ -1,447 +1,445 @@
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function initManual()
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{
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// ============================================ CONSTANTS ================================================
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MANUAL = new Object();
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MANUAL.span = 5;
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// ============================================= GLOBALS =================================================
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// Background of online manual.
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MANUAL_BKG = addArrayElement(Crd, Crd.last);
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Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
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Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = bottom_screen;
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Crd[Crd.last-1].width = 50;
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Crd[Crd.last-1].height = 50;
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Crd[Crd.last-1].x = 50;
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Crd[Crd.last-1].y = 50;
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// Online manual portrait.
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MANUAL_PORTRAIT = addArrayElement(Crd, Crd.last);
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Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
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Crd[Crd.last-1].rright = left_screen; Crd[Crd.last-1].rbottom = top_screen;
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Crd[Crd.last-1].width = crd_portrait_lrg_width;
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Crd[Crd.last-1].height = crd_portrait_lrg_height;
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Crd[Crd.last-1].x = Crd[MANUAL_BKG].x+10;
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Crd[Crd.last-1].y = Crd[MANUAL_BKG].y+30;
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// Online manual rollover.
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MANUAL_ROLLOVER = addArrayElement(Crd, Crd.last);
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Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
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Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = top_screen;
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Crd[Crd.last-1].width = 60;
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Crd[Crd.last-1].height = Crd[MANUAL_PORTRAIT].height;
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Crd[Crd.last-1].x = Crd[MANUAL_PORTRAIT].x+Crd[MANUAL_PORTRAIT].width+MANUAL.span;
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Crd[Crd.last-1].y = Crd[MANUAL_PORTRAIT].y;
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// Online manual history.
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MANUAL_HISTORY = addArrayElement(Crd, Crd.last);
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Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = bottom_screen;
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Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = bottom_screen;
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Crd[Crd.last-1].width = Crd[MANUAL_ROLLOVER].width;
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Crd[Crd.last-1].height = Crd[MANUAL_ROLLOVER].height;
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Crd[Crd.last-1].x = Crd[MANUAL_PORTRAIT].x;
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Crd[Crd.last-1].y = 60;
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// Online manual text.
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MANUAL_NAME = addArrayElement(Crd, Crd.last);
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Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
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Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = bottom_screen;
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Crd[Crd.last-1].width = Crd[MANUAL_HISTORY].width;
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Crd[Crd.last-1].height = Crd[MANUAL_HISTORY].y+Crd[MANUAL_HISTORY].height+MANUAL.span;
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Crd[Crd.last-1].x = Crd[MANUAL_HISTORY].x;
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Crd[Crd.last-1].y = Crd[MANUAL_ROLLOVER].y+Crd[MANUAL_ROLLOVER].height+MANUAL.span;
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// Online manual exit button.
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MANUAL_EXIT_BUTTON = addArrayElement(Crd, Crd.last);
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Crd[Crd.last-1].rleft = right_screen; Crd[Crd.last-1].rtop = top_screen;
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Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = top_screen;
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Crd[Crd.last-1].width = 16;
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Crd[Crd.last-1].height = 16;
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Crd[Crd.last-1].x = 26;
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Crd[Crd.last-1].y = 25;
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}
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// ====================================================================
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function manualDisplay()
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{
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// Display heading.
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ManualBkg = getGUIObjectByName("MANUAL_BKG");
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ManualBkg.caption = "In-Game Help: ";
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if (selection[0].traits.id.civ)
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ManualBkg.caption += selection[0].traits.id.civ + ": ";
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if (selection[0].traits.id.generic)
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ManualBkg.caption += selection[0].traits.id.generic + ": ";
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if (selection[0].traits.id.specific)
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ManualBkg.caption += selection[0].traits.id.specific;
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// Display portrait.
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if (selection[0].traits.id.icon)
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{
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setPortrait("MANUAL_PORTRAIT", selection[0].traits.id.icon, selection[0].traits.id.civ_code, selection[0].traits.id.icon_cell);
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}
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// Display rollover text.
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if (selection[0].traits.id.rollover)
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{
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ManualRollover = getGUIObjectByName("MANUAL_ROLLOVER");
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ManualRollover.caption = selection[0].traits.id.rollover;
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}
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// Display name(s).
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ManualRollover = getGUIObjectByName("MANUAL_NAME");
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ManualRollover.caption = "";
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if (selection[0].traits.id.generic)
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ManualRollover.caption += selection[0].traits.id.generic;
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if (selection[0].traits.id.generic && selection[0].traits.id.specific)
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ManualRollover.caption += " - ";
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if (selection[0].traits.id.specific)
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ManualRollover.caption += selection[0].traits.id.specific;
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if (selection[0].traits.id.specific && selection[0].traits.id.ranked)
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ManualRollover.caption += " - ";
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if (selection[0].traits.id.ranked)
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ManualRollover.caption += selection[0].traits.id.ranked;
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// Personal name.
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if (selection[0].traits.id.personal && selection[0].traits.id.personal != "")
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ManualRollover.caption += " - " + selection[0].traits.id.personal;
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ManualRollover.caption += "\n";
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// Display civilisation.
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if (selection[0].traits.id.civ && selection[0].traits.id.civ_code)
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ManualRollover.caption += "Civilisation: " + selection[0].traits.id.civ + " (" + selection[0].traits.id.civ_code + ")" + "\n";
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if (!selection[0].traits.id.civ_code)
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ManualRollover.caption += "Civilisation: " + selection[0].traits.id.civ + "\n";
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// Display player info.
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if (selection[0].player){
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if (selection[0].player.name)
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ManualRollover.caption += "Player Name: " + selection[0].player.name + "\n";
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if (selection[0].player.id)
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ManualRollover.caption += "Player ID: " + selection[0].player.id + "\n";
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if (selection[0].player.colour)
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ManualRollover.caption += "Player Colour: " + selection[0].player.colour + "\n";
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if (selection[0].player.controlled)
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ManualRollover.caption += "Player Controlled: " + selection[0].player.controlled + "\n";
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// if (players[])
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// ManualRollover.caption += "Players[]: " + players[] + "\n";
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}
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// Display hitpoints.
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if (selection[0].traits.health.curr && selection[0].traits.health.max && selection[0].traits.health)
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ManualRollover.caption += "Hitpoints: " + selection[0].traits.health.curr + "/" + selection[0].traits.health.max + "\n";
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// Display rank.
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if (selection[0].traits.up.rank)
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ManualRollover.caption += "Rank: " + selection[0].traits.up.rank + "\n";
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// Display experience.
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if (selection[0].traits.up && selection[0].traits.up.curr && selection[0].traits.up.req)
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ManualRollover.caption += "XP: " + selection[0].traits.up.curr + "/" + selection[0].traits.up.req + "\n";
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// Display population.
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if (selection[0].traits.population)
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{
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if (selection[0].traits.population.sub)
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ManualRollover.caption += "Pop: -" + selection[0].traits.population.sub + "\n";
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if (selection[0].traits.population.add)
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ManualRollover.caption += "Housing: +" + selection[0].traits.population.add + "\n";
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}
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// Display garrison.
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if (selection[0].traits.garrison)
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{
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if (selection[0].traits.garrison.curr && selection[0].traits.garrison.max)
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ManualRollover.caption += "Garrison: " + selection[0].traits.garrison.curr + "/" + selection[0].traits.garrison.max + "\n";
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}
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// Display supply.
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if (selection[0].traits.supply)
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{
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if (selection[0].traits.supply.curr && selection[0].traits.supply.max && selection[0].traits.supply.type)
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{
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// If Supply is infinite,
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if (selection[0].traits.supply.curr == "0" && selection[0].traits.supply.max == "0")
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// Use infinity symbol.
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ManualRollover.caption += "Supply: " + selection[0].traits.supply.curr + "/" + selection[0].traits.supply.max + " " + selection[0].traits.supply.type + " (" + selection[0].traits.supply.subtype + ")\n";
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else
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// Use numbers.
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ManualRollover.caption += "Supply: 8 " + selection[0].traits.supply.type + " (" + selection[0].traits.supply.subtype + ")\n";
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}
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}
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if (selection[0].traits.loot)
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{
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// Display UP on death.
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if (selection[0].traits.loot.up)
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ManualRollover.caption += "UP: " + selection[0].traits.loot.up + "\n";
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// Display loot.
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if (selection[0].traits.loot.food || selection[0].traits.loot.wood || selection[0].traits.loot.stone || selection[0].traits.loot.ore)
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{
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ManualRollover.caption += "Loot: ";
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if (selection[0].traits.loot.food)
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ManualRollover.caption += selection[0].traits.loot.food + " Food ";
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if (selection[0].traits.loot.wood)
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ManualRollover.caption += selection[0].traits.loot.wood + " Wood ";
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if (selection[0].traits.loot.stone)
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ManualRollover.caption += selection[0].traits.loot.stone + " Stone ";
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if (selection[0].traits.loot.ore)
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ManualRollover.caption += selection[0].traits.loot.ore + " Ore ";
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ManualRollover.caption += "\n";
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}
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}
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// Display minimap.
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if (selection[0].traits.minimap)
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{
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if (selection[0].traits.minimap && selection[0].traits.minimap.type)
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ManualRollover.caption += "Map Type: " + selection[0].traits.minimap.type + "\n";
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if (selection[0].traits.minimap && selection[0].traits.minimap.red && selection[0].traits.minimap.green && selection[0].traits.minimap.blue)
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ManualRollover.caption += "Map Colour: " + selection[0].traits.minimap.red + "-" + selection[0].traits.minimap.green + "-" + selection[0].traits.minimap.blue + "\n";
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}
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// Armour.
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if (selection[0].traits.armour)
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{
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ManualRollover.caption += "Armour: ";
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if (selection[0].traits.armour.value)
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{
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ManualRollover.caption += selection[0].traits.armour.value + " [";
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if (selection[0].traits.armour.crush)
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ManualRollover.caption += "Crush: " + Math.round(selection[0].traits.armour.crush*100) + "%, ";
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if (selection[0].traits.armour.hack)
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ManualRollover.caption += "Hack: " + Math.round(selection[0].traits.armour.hack*100) + "%, ";
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if (selection[0].traits.armour.pierce)
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ManualRollover.caption += "Pierce: " + Math.round(selection[0].traits.armour.pierce*100) + "%";
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ManualRollover.caption += "]\n";
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}
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}
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// Attack.
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if (selection[0].actions.attack)
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{
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ManualRollover.caption += "Attack: ";
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if (selection[0].actions.attack.damage)
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{
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ManualRollover.caption += selection[0].actions.attack.damage + " [";
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if (selection[0].actions.attack.crush)
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ManualRollover.caption += "Crush: " + Math.round(selection[0].actions.attack.crush*100) + "%, ";
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if (selection[0].actions.attack.hack)
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ManualRollover.caption += "Hack: " + Math.round(selection[0].actions.attack.hack*100) + "%, ";
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if (selection[0].actions.attack.pierce)
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ManualRollover.caption += "Pierce: " + Math.round(selection[0].actions.attack.pierce*100) + "%";
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ManualRollover.caption += "]\n";
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}
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if (selection[0].actions.attack.range)
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ManualRollover.caption += "Attack Range: " + selection[0].actions.attack.range + "\n";
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if (selection[0].actions.attack.accuracy)
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ManualRollover.caption += "Attack Accuracy: " + selection[0].actions.attack.accuracy*100 + "%\n";
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}
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// Speed.
|
||||
if (selection[0].actions.move)
|
||||
{
|
||||
if (selection[0].actions.move.speed)
|
||||
ManualRollover.caption += "Speed: " + selection[0].actions.move.speed + "\n";
|
||||
|
||||
// Turn Radius.
|
||||
if (selection[0].actions.move.turningradius)
|
||||
ManualRollover.caption += "TurnRadius: " + selection[0].actions.move.turningradius + "\n";
|
||||
}
|
||||
|
||||
// Vision.
|
||||
if (selection[0].traits.vision)
|
||||
{
|
||||
if (selection[0].traits.vision.los)
|
||||
ManualRollover.caption += "LOS: " + selection[0].traits.vision.los + "\n";
|
||||
}
|
||||
|
||||
// Classes.
|
||||
if (selection[0].traits.id.class1)
|
||||
ManualRollover.caption += "Class1: " + selection[0].traits.id.class1 + "\n";
|
||||
if (selection[0].traits.id.class2)
|
||||
ManualRollover.caption += "Class2: " + selection[0].traits.id.class2 + "\n";
|
||||
if (selection[0].traits.id.class3)
|
||||
ManualRollover.caption += "Class3: " + selection[0].traits.id.class3 + "\n";
|
||||
|
||||
// Name directory.
|
||||
if (selection[0].traits.id.personal1 && selection[0].traits.id.personal2)
|
||||
ManualRollover.caption += "Name File: " + selection[0].traits.id.personal1 + " & " + selection[0].traits.id.personal2 + "\n";
|
||||
|
||||
// Internal flag.
|
||||
if (selection[0].traits.id.internal_only)
|
||||
ManualRollover.caption += "Internal: " + selection[0].traits.id.internal_only + "\n";
|
||||
|
||||
// Icon.
|
||||
if (selection[0].traits.id.icon)
|
||||
ManualRollover.caption += "Icon: " + selection[0].traits.id.icon + "\n";
|
||||
if (selection[0].traits.id.icon_cell)
|
||||
ManualRollover.caption += "Icon_Cell: " + selection[0].traits.id.icon_cell + "\n";
|
||||
|
||||
// Version.
|
||||
if (selection[0].traits.id.version)
|
||||
ManualRollover.caption += "Version: " + selection[0].traits.id.version + "\n";
|
||||
|
||||
// Lists.
|
||||
if (selection[0].actions.create && selection[0].actions.create.list)
|
||||
{
|
||||
if (selection[0].actions.create.list.unit)
|
||||
ManualRollover.caption += "Trains: " + selection[0].actions.create.list.unit + "\n";
|
||||
if (selection[0].actions.create.list.structciv || selection[0].actions.create.list.structmil)
|
||||
{
|
||||
ManualRollover.caption += "Builds: ";
|
||||
if (selection[0].actions.create.list.structciv)
|
||||
ManualRollover.caption += selection[0].actions.create.list.structciv + " ";
|
||||
if (selection[0].actions.create.list.structmil)
|
||||
ManualRollover.caption += selection[0].actions.create.list.structmil + " ";
|
||||
ManualRollover.caption += "\n";
|
||||
}
|
||||
if (selection[0].actions.create.list.tech)
|
||||
ManualRollover.caption += "Research: " + selection[0].actions.create.list.research + "\n";
|
||||
}
|
||||
|
||||
|
||||
// Display types.
|
||||
if (selection[0].traits.id.type)
|
||||
{
|
||||
ManualTypeString = "";
|
||||
if (selection[0].traits.id.type.gaia)
|
||||
{
|
||||
ManualTypeString += "gaia ";
|
||||
if (selection[0].traits.id.type.gaia.group.aqua)
|
||||
ManualTypeString += "gaia.group.aqua ";
|
||||
if (selection[0].traits.id.type.gaia.group.fauna)
|
||||
ManualTypeString += "gaia.group.fauna ";
|
||||
if (selection[0].traits.id.type.gaia.group.flora)
|
||||
ManualTypeString += "gaia.group.flora ";
|
||||
if (selection[0].traits.id.type.gaia.group.geo)
|
||||
ManualTypeString += "gaia.group.geo ";
|
||||
if (selection[0].traits.id.type.gaia.group.resource)
|
||||
ManualTypeString += "gaia.group.resource ";
|
||||
}
|
||||
if (selection[0].traits.id.type.unit)
|
||||
{
|
||||
ManualTypeString += "unit ";
|
||||
if (selection[0].traits.id.type.unit.group.citizensoldier)
|
||||
ManualTypeString += "unit.group.citizensoldier ";
|
||||
if (selection[0].traits.id.type.unit.group.hero)
|
||||
ManualTypeString += "unit.group.hero ";
|
||||
if (selection[0].traits.id.type.unit.group.military)
|
||||
ManualTypeString += "unit.group.military ";
|
||||
if (selection[0].traits.id.type.unit.group.ship)
|
||||
ManualTypeString += "unit.group.ship ";
|
||||
if (selection[0].traits.id.type.unit.group.siege)
|
||||
ManualTypeString += "unit.group.siege ";
|
||||
if (selection[0].traits.id.type.unit.group.superunit)
|
||||
ManualTypeString += "unit.group.superunit ";
|
||||
if (selection[0].traits.id.type.unit.group.support)
|
||||
ManualTypeString += "unit.group.support ";
|
||||
if (selection[0].traits.id.type.unit.group.trade)
|
||||
ManualTypeString += "unit.group.trade ";
|
||||
if (selection[0].traits.id.type.unit.group.warship)
|
||||
ManualTypeString += "unit.group.warship ";
|
||||
if (selection[0].traits.id.type.unit.group.worker)
|
||||
ManualTypeString += "unit.group.worker ";
|
||||
if (selection[0].traits.id.type.unit.material.mechanical)
|
||||
ManualTypeString += "unit.material.mechanical ";
|
||||
if (selection[0].traits.id.type.unit.material.organic)
|
||||
ManualTypeString += "unit.material.organic ";
|
||||
if (selection[0].traits.id.type.unit.attack.melee)
|
||||
ManualTypeString += "unit.attack.melee ";
|
||||
if (selection[0].traits.id.type.unit.attack.ranged)
|
||||
ManualTypeString += "unit.attack.ranged ";
|
||||
if (selection[0].traits.id.type.unit.foot)
|
||||
{
|
||||
ManualTypeString += "unit.foot ";
|
||||
if (selection[0].traits.id.type.unit.foot.bow)
|
||||
ManualTypeString += "unit.foot.bow ";
|
||||
if (selection[0].traits.id.type.unit.foot.javelin)
|
||||
ManualTypeString += "unit.foot.javelin ";
|
||||
if (selection[0].traits.id.type.unit.foot.sling)
|
||||
ManualTypeString += "unit.foot.sling ";
|
||||
if (selection[0].traits.id.type.unit.foot.spear)
|
||||
ManualTypeString += "unit.foot.spear ";
|
||||
if (selection[0].traits.id.type.unit.foot.sword)
|
||||
ManualTypeString += "unit.foot.sword ";
|
||||
}
|
||||
if (selection[0].traits.id.type.unit.mounted)
|
||||
{
|
||||
ManualTypeString += "unit.mounted ";
|
||||
if (selection[0].traits.id.type.unit.mounted.bow)
|
||||
ManualTypeString += "unit.mounted.bow ";
|
||||
if (selection[0].traits.id.type.unit.mounted.javelin)
|
||||
ManualTypeString += "unit.mounted.javelin ";
|
||||
if (selection[0].traits.id.type.unit.mounted.spear)
|
||||
ManualTypeString += "unit.mounted.spear ";
|
||||
if (selection[0].traits.id.type.unit.mounted.sword)
|
||||
ManualTypeString += "unit.mounted.sword ";
|
||||
if (selection[0].traits.id.type.unit.weapon.bow)
|
||||
ManualTypeString += "unit.weapon.bow ";
|
||||
if (selection[0].traits.id.type.unit.weapon.javelin)
|
||||
ManualTypeString += "unit.weapon.javelin ";
|
||||
if (selection[0].traits.id.type.unit.weapon.sling)
|
||||
ManualTypeString += "unit.weapon.sling ";
|
||||
if (selection[0].traits.id.type.unit.weapon.spear)
|
||||
ManualTypeString += "unit.weapon.spear ";
|
||||
if (selection[0].traits.id.type.unit.weapon.sword)
|
||||
ManualTypeString += "unit.weapon.sword ";
|
||||
}
|
||||
}
|
||||
if (selection[0].traits.id.type.structure)
|
||||
{
|
||||
ManualTypeString += "structure ";
|
||||
if (selection[0].traits.id.type.structure.group.defensive)
|
||||
ManualTypeString += "structure.group.defensive ";
|
||||
if (selection[0].traits.id.type.structure.group.housing)
|
||||
ManualTypeString += "structure.group.housing ";
|
||||
if (selection[0].traits.id.type.structure.group.offensive)
|
||||
ManualTypeString += "structure.group.offensive ";
|
||||
if (selection[0].traits.id.type.structure.group.supply)
|
||||
ManualTypeString += "structure.group.supply ";
|
||||
if (selection[0].traits.id.type.structure.group.support)
|
||||
ManualTypeString += "structure.group.support ";
|
||||
if (selection[0].traits.id.type.structure.group.tower)
|
||||
ManualTypeString += "structure.group.tower ";
|
||||
if (selection[0].traits.id.type.structure.group.train)
|
||||
ManualTypeString += "structure.group.train ";
|
||||
if (selection[0].traits.id.type.structure.group.wall)
|
||||
ManualTypeString += "structure.group.wall ";
|
||||
if (selection[0].traits.id.type.structure.phase.cp)
|
||||
ManualTypeString += "structure.phase.cp ";
|
||||
if (selection[0].traits.id.type.structure.phase.tp)
|
||||
ManualTypeString += "structure.phase.tp ";
|
||||
if (selection[0].traits.id.type.structure.phase.vp)
|
||||
ManualTypeString += "structure.phase.vp ";
|
||||
if (selection[0].traits.id.type.structure.material.stone)
|
||||
ManualTypeString += "structure.material.stone ";
|
||||
if (selection[0].traits.id.type.structure.material.wood)
|
||||
ManualTypeString += "structure.material.wood ";
|
||||
}
|
||||
|
||||
if (ManualTypeString != "")
|
||||
ManualRollover.caption = ManualRollover.caption + "Type(s): " + ManualTypeString + "\n";
|
||||
}
|
||||
|
||||
// Display history text.
|
||||
if (selection[0].traits.id.history)
|
||||
{
|
||||
ManualHistory = getGUIObjectByName("MANUAL_HISTORY");
|
||||
ManualHistory.caption = "History: " + selection[0].traits.id.history;
|
||||
}
|
||||
}
|
||||
|
||||
function initManual()
|
||||
{
|
||||
// ============================================ CONSTANTS ================================================
|
||||
|
||||
MANUAL = new Object();
|
||||
MANUAL.span = 5;
|
||||
|
||||
// ============================================= GLOBALS =================================================
|
||||
|
||||
// Background of online manual.
|
||||
MANUAL_BKG = addArrayElement(Crd, Crd.last);
|
||||
Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
|
||||
Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = bottom_screen;
|
||||
Crd[Crd.last-1].width = 50;
|
||||
Crd[Crd.last-1].height = 50;
|
||||
Crd[Crd.last-1].x = 50;
|
||||
Crd[Crd.last-1].y = 50;
|
||||
|
||||
// Online manual portrait.
|
||||
MANUAL_PORTRAIT = addArrayElement(Crd, Crd.last);
|
||||
Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
|
||||
Crd[Crd.last-1].rright = left_screen; Crd[Crd.last-1].rbottom = top_screen;
|
||||
Crd[Crd.last-1].width = crd_portrait_lrg_width;
|
||||
Crd[Crd.last-1].height = crd_portrait_lrg_height;
|
||||
Crd[Crd.last-1].x = Crd[MANUAL_BKG].x+10;
|
||||
Crd[Crd.last-1].y = Crd[MANUAL_BKG].y+30;
|
||||
|
||||
// Online manual rollover.
|
||||
MANUAL_ROLLOVER = addArrayElement(Crd, Crd.last);
|
||||
Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
|
||||
Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = top_screen;
|
||||
Crd[Crd.last-1].width = 60;
|
||||
Crd[Crd.last-1].height = Crd[MANUAL_PORTRAIT].height;
|
||||
Crd[Crd.last-1].x = Crd[MANUAL_PORTRAIT].x+Crd[MANUAL_PORTRAIT].width+MANUAL.span;
|
||||
Crd[Crd.last-1].y = Crd[MANUAL_PORTRAIT].y;
|
||||
|
||||
// Online manual history.
|
||||
MANUAL_HISTORY = addArrayElement(Crd, Crd.last);
|
||||
Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = bottom_screen;
|
||||
Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = bottom_screen;
|
||||
Crd[Crd.last-1].width = Crd[MANUAL_ROLLOVER].width;
|
||||
Crd[Crd.last-1].height = Crd[MANUAL_ROLLOVER].height;
|
||||
Crd[Crd.last-1].x = Crd[MANUAL_PORTRAIT].x;
|
||||
Crd[Crd.last-1].y = 60;
|
||||
|
||||
// Online manual text.
|
||||
MANUAL_NAME = addArrayElement(Crd, Crd.last);
|
||||
Crd[Crd.last-1].rleft = left_screen; Crd[Crd.last-1].rtop = top_screen;
|
||||
Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = bottom_screen;
|
||||
Crd[Crd.last-1].width = Crd[MANUAL_HISTORY].width;
|
||||
Crd[Crd.last-1].height = Crd[MANUAL_HISTORY].y+Crd[MANUAL_HISTORY].height+MANUAL.span;
|
||||
Crd[Crd.last-1].x = Crd[MANUAL_HISTORY].x;
|
||||
Crd[Crd.last-1].y = Crd[MANUAL_ROLLOVER].y+Crd[MANUAL_ROLLOVER].height+MANUAL.span;
|
||||
|
||||
// Online manual exit button.
|
||||
MANUAL_EXIT_BUTTON = addArrayElement(Crd, Crd.last);
|
||||
Crd[Crd.last-1].rleft = right_screen; Crd[Crd.last-1].rtop = top_screen;
|
||||
Crd[Crd.last-1].rright = right_screen; Crd[Crd.last-1].rbottom = top_screen;
|
||||
Crd[Crd.last-1].width = 16;
|
||||
Crd[Crd.last-1].height = 16;
|
||||
Crd[Crd.last-1].x = 26;
|
||||
Crd[Crd.last-1].y = 25;
|
||||
}
|
||||
|
||||
// ====================================================================
|
||||
|
||||
function manualDisplay()
|
||||
{
|
||||
// Display heading.
|
||||
ManualBkg = getGUIObjectByName("MANUAL_BKG");
|
||||
ManualBkg.caption = "In-Game Help: ";
|
||||
if (selection[0].traits.id.civ)
|
||||
ManualBkg.caption += selection[0].traits.id.civ + ": ";
|
||||
if (selection[0].traits.id.generic)
|
||||
ManualBkg.caption += selection[0].traits.id.generic + ": ";
|
||||
if (selection[0].traits.id.specific)
|
||||
ManualBkg.caption += selection[0].traits.id.specific;
|
||||
|
||||
// Display portrait.
|
||||
if (selection[0].traits.id.icon)
|
||||
{
|
||||
setPortrait("MANUAL_PORTRAIT", selection[0].traits.id.icon, selection[0].traits.id.civ_code, selection[0].traits.id.icon_cell);
|
||||
}
|
||||
|
||||
// Display rollover text.
|
||||
if (selection[0].traits.id.rollover)
|
||||
{
|
||||
ManualRollover = getGUIObjectByName("MANUAL_ROLLOVER");
|
||||
ManualRollover.caption = selection[0].traits.id.rollover;
|
||||
}
|
||||
|
||||
// Display name(s).
|
||||
if (selection[0].traits.id.generic)
|
||||
ManualRollover.caption += selection[0].traits.id.generic;
|
||||
if (selection[0].traits.id.generic && selection[0].traits.id.specific)
|
||||
ManualRollover.caption += " - ";
|
||||
if (selection[0].traits.id.specific)
|
||||
ManualRollover.caption += selection[0].traits.id.specific;
|
||||
if (selection[0].traits.id.specific && selection[0].traits.id.ranked)
|
||||
ManualRollover.caption += " - ";
|
||||
if (selection[0].traits.id.ranked)
|
||||
ManualRollover.caption += selection[0].traits.id.ranked;
|
||||
// Personal name.
|
||||
if (selection[0].traits.id.personal && selection[0].traits.id.personal != "")
|
||||
ManualRollover.caption += " - " + selection[0].traits.id.personal;
|
||||
ManualRollover.caption += "\n";
|
||||
|
||||
// Display civilisation.
|
||||
if (selection[0].traits.id.civ && selection[0].traits.id.civ_code)
|
||||
ManualRollover.caption += "Civilisation: " + selection[0].traits.id.civ + " (" + selection[0].traits.id.civ_code + ")" + "\n";
|
||||
if (!selection[0].traits.id.civ_code)
|
||||
ManualRollover.caption += "Civilisation: " + selection[0].traits.id.civ + "\n";
|
||||
|
||||
// Display player info.
|
||||
if (selection[0].player){
|
||||
if (selection[0].player.name)
|
||||
ManualRollover.caption += "Player Name: " + selection[0].player.name + "\n";
|
||||
if (selection[0].player.id)
|
||||
ManualRollover.caption += "Player ID: " + selection[0].player.id + "\n";
|
||||
if (selection[0].player.colour)
|
||||
ManualRollover.caption += "Player Colour: " + selection[0].player.colour + "\n";
|
||||
if (selection[0].player.controlled)
|
||||
ManualRollover.caption += "Player Controlled: " + selection[0].player.controlled + "\n";
|
||||
// if (players[])
|
||||
// ManualRollover.caption += "Players[]: " + players[] + "\n";
|
||||
}
|
||||
|
||||
// Display hitpoints.
|
||||
if (selection[0].traits.health.curr && selection[0].traits.health.max && selection[0].traits.health)
|
||||
ManualRollover.caption += "Hitpoints: " + selection[0].traits.health.curr + "/" + selection[0].traits.health.max + "\n";
|
||||
|
||||
// Display rank.
|
||||
if (selection[0].traits.up.rank)
|
||||
ManualRollover.caption += "Rank: " + selection[0].traits.up.rank + "\n";
|
||||
|
||||
// Display experience.
|
||||
if (selection[0].traits.up && selection[0].traits.up.curr && selection[0].traits.up.req)
|
||||
ManualRollover.caption += "XP: " + selection[0].traits.up.curr + "/" + selection[0].traits.up.req + "\n";
|
||||
|
||||
// Display population.
|
||||
if (selection[0].traits.population)
|
||||
{
|
||||
if (selection[0].traits.population.sub)
|
||||
ManualRollover.caption += "Pop: -" + selection[0].traits.population.sub + "\n";
|
||||
if (selection[0].traits.population.add)
|
||||
ManualRollover.caption += "Housing: +" + selection[0].traits.population.add + "\n";
|
||||
}
|
||||
|
||||
// Display garrison.
|
||||
if (selection[0].traits.garrison)
|
||||
{
|
||||
if (selection[0].traits.garrison.curr && selection[0].traits.garrison.max)
|
||||
ManualRollover.caption += "Garrison: " + selection[0].traits.garrison.curr + "/" + selection[0].traits.garrison.max + "\n";
|
||||
}
|
||||
|
||||
// Display supply.
|
||||
if (selection[0].traits.supply)
|
||||
{
|
||||
if (selection[0].traits.supply.curr && selection[0].traits.supply.max && selection[0].traits.supply.type)
|
||||
{
|
||||
// If Supply is infinite,
|
||||
if (selection[0].traits.supply.curr == "0" && selection[0].traits.supply.max == "0")
|
||||
// Use infinity symbol.
|
||||
ManualRollover.caption += "Supply: " + selection[0].traits.supply.curr + "/" + selection[0].traits.supply.max + " " + selection[0].traits.supply.type + " (" + selection[0].traits.supply.subtype + ")\n";
|
||||
else
|
||||
// Use numbers.
|
||||
ManualRollover.caption += "Supply: 8 " + selection[0].traits.supply.type + " (" + selection[0].traits.supply.subtype + ")\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (selection[0].traits.loot)
|
||||
{
|
||||
// Display UP on death.
|
||||
if (selection[0].traits.loot.up)
|
||||
ManualRollover.caption += "UP: " + selection[0].traits.loot.up + "\n";
|
||||
|
||||
// Display loot.
|
||||
if (selection[0].traits.loot.food || selection[0].traits.loot.wood || selection[0].traits.loot.stone || selection[0].traits.loot.ore)
|
||||
{
|
||||
ManualRollover.caption += "Loot: ";
|
||||
if (selection[0].traits.loot.food)
|
||||
ManualRollover.caption += selection[0].traits.loot.food + " Food ";
|
||||
if (selection[0].traits.loot.wood)
|
||||
ManualRollover.caption += selection[0].traits.loot.wood + " Wood ";
|
||||
if (selection[0].traits.loot.stone)
|
||||
ManualRollover.caption += selection[0].traits.loot.stone + " Stone ";
|
||||
if (selection[0].traits.loot.ore)
|
||||
ManualRollover.caption += selection[0].traits.loot.ore + " Ore ";
|
||||
ManualRollover.caption += "\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Display minimap.
|
||||
if (selection[0].traits.minimap)
|
||||
{
|
||||
|
||||
if (selection[0].traits.minimap && selection[0].traits.minimap.type)
|
||||
ManualRollover.caption += "Map Type: " + selection[0].traits.minimap.type + "\n";
|
||||
|
||||
if (selection[0].traits.minimap && selection[0].traits.minimap.red && selection[0].traits.minimap.green && selection[0].traits.minimap.blue)
|
||||
ManualRollover.caption += "Map Colour: " + selection[0].traits.minimap.red + "-" + selection[0].traits.minimap.green + "-" + selection[0].traits.minimap.blue + "\n";
|
||||
}
|
||||
|
||||
// Armour.
|
||||
if (selection[0].traits.armour)
|
||||
{
|
||||
ManualRollover.caption += "Armour: ";
|
||||
|
||||
if (selection[0].traits.armour.value)
|
||||
{
|
||||
ManualRollover.caption += selection[0].traits.armour.value + " [";
|
||||
|
||||
if (selection[0].traits.armour.crush)
|
||||
ManualRollover.caption += "Crush: " + Math.round(selection[0].traits.armour.crush*100) + "%, ";
|
||||
|
||||
if (selection[0].traits.armour.hack)
|
||||
ManualRollover.caption += "Hack: " + Math.round(selection[0].traits.armour.hack*100) + "%, ";
|
||||
|
||||
if (selection[0].traits.armour.pierce)
|
||||
ManualRollover.caption += "Pierce: " + Math.round(selection[0].traits.armour.pierce*100) + "%";
|
||||
|
||||
ManualRollover.caption += "]\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Attack.
|
||||
if (selection[0].actions.attack)
|
||||
{
|
||||
ManualRollover.caption += "Attack: ";
|
||||
|
||||
if (selection[0].actions.attack.damage)
|
||||
{
|
||||
ManualRollover.caption += selection[0].actions.attack.damage + " [";
|
||||
|
||||
if (selection[0].actions.attack.crush)
|
||||
ManualRollover.caption += "Crush: " + Math.round(selection[0].actions.attack.crush*100) + "%, ";
|
||||
|
||||
if (selection[0].actions.attack.hack)
|
||||
ManualRollover.caption += "Hack: " + Math.round(selection[0].actions.attack.hack*100) + "%, ";
|
||||
|
||||
if (selection[0].actions.attack.pierce)
|
||||
ManualRollover.caption += "Pierce: " + Math.round(selection[0].actions.attack.pierce*100) + "%";
|
||||
|
||||
ManualRollover.caption += "]\n";
|
||||
}
|
||||
|
||||
if (selection[0].actions.attack.range)
|
||||
ManualRollover.caption += "Attack Range: " + selection[0].actions.attack.range + "\n";
|
||||
|
||||
if (selection[0].actions.attack.accuracy)
|
||||
ManualRollover.caption += "Attack Accuracy: " + selection[0].actions.attack.accuracy*100 + "%\n";
|
||||
}
|
||||
|
||||
// Speed.
|
||||
if (selection[0].actions.move)
|
||||
{
|
||||
if (selection[0].actions.move.speed)
|
||||
ManualRollover.caption += "Speed: " + selection[0].actions.move.speed + "\n";
|
||||
|
||||
// Turn Radius.
|
||||
if (selection[0].actions.move.turningradius)
|
||||
ManualRollover.caption += "TurnRadius: " + selection[0].actions.move.turningradius + "\n";
|
||||
}
|
||||
|
||||
// Vision.
|
||||
if (selection[0].traits.vision)
|
||||
{
|
||||
if (selection[0].traits.vision.los)
|
||||
ManualRollover.caption += "LOS: " + selection[0].traits.vision.los + "\n";
|
||||
}
|
||||
|
||||
// Classes.
|
||||
if (selection[0].traits.id.class1)
|
||||
ManualRollover.caption += "Class1: " + selection[0].traits.id.class1 + "\n";
|
||||
if (selection[0].traits.id.class2)
|
||||
ManualRollover.caption += "Class2: " + selection[0].traits.id.class2 + "\n";
|
||||
if (selection[0].traits.id.class3)
|
||||
ManualRollover.caption += "Class3: " + selection[0].traits.id.class3 + "\n";
|
||||
|
||||
// Name directory.
|
||||
if (selection[0].traits.id.personal1 && selection[0].traits.id.personal2)
|
||||
ManualRollover.caption += "Name File: " + selection[0].traits.id.personal1 + " & " + selection[0].traits.id.personal2 + "\n";
|
||||
|
||||
// Internal flag.
|
||||
if (selection[0].traits.id.internal_only)
|
||||
ManualRollover.caption += "Internal: " + selection[0].traits.id.internal_only + "\n";
|
||||
|
||||
// Icon.
|
||||
if (selection[0].traits.id.icon)
|
||||
ManualRollover.caption += "Icon: " + selection[0].traits.id.icon + "\n";
|
||||
if (selection[0].traits.id.icon_cell)
|
||||
ManualRollover.caption += "Icon_Cell: " + selection[0].traits.id.icon_cell + "\n";
|
||||
|
||||
// Version.
|
||||
if (selection[0].traits.id.version)
|
||||
ManualRollover.caption += "Version: " + selection[0].traits.id.version + "\n";
|
||||
|
||||
// Lists.
|
||||
if (selection[0].actions.create && selection[0].actions.create.list)
|
||||
{
|
||||
if (selection[0].actions.create.list.unit)
|
||||
ManualRollover.caption += "Trains: " + selection[0].actions.create.list.unit + "\n";
|
||||
if (selection[0].actions.create.list.structciv || selection[0].actions.create.list.structmil)
|
||||
{
|
||||
ManualRollover.caption += "Builds: ";
|
||||
if (selection[0].actions.create.list.structciv)
|
||||
ManualRollover.caption += selection[0].actions.create.list.structciv + " ";
|
||||
if (selection[0].actions.create.list.structmil)
|
||||
ManualRollover.caption += selection[0].actions.create.list.structmil + " ";
|
||||
ManualRollover.caption += "\n";
|
||||
}
|
||||
if (selection[0].actions.create.list.tech)
|
||||
ManualRollover.caption += "Research: " + selection[0].actions.create.list.research + "\n";
|
||||
}
|
||||
|
||||
|
||||
// Display types.
|
||||
if (selection[0].traits.id.type)
|
||||
{
|
||||
ManualTypeString = "";
|
||||
if (selection[0].traits.id.type.gaia)
|
||||
{
|
||||
ManualTypeString += "gaia ";
|
||||
if (selection[0].traits.id.type.gaia.group.aqua)
|
||||
ManualTypeString += "gaia.group.aqua ";
|
||||
if (selection[0].traits.id.type.gaia.group.fauna)
|
||||
ManualTypeString += "gaia.group.fauna ";
|
||||
if (selection[0].traits.id.type.gaia.group.flora)
|
||||
ManualTypeString += "gaia.group.flora ";
|
||||
if (selection[0].traits.id.type.gaia.group.geo)
|
||||
ManualTypeString += "gaia.group.geo ";
|
||||
if (selection[0].traits.id.type.gaia.group.resource)
|
||||
ManualTypeString += "gaia.group.resource ";
|
||||
}
|
||||
if (selection[0].traits.id.type.unit)
|
||||
{
|
||||
ManualTypeString += "unit ";
|
||||
if (selection[0].traits.id.type.unit.group.citizensoldier)
|
||||
ManualTypeString += "unit.group.citizensoldier ";
|
||||
if (selection[0].traits.id.type.unit.group.hero)
|
||||
ManualTypeString += "unit.group.hero ";
|
||||
if (selection[0].traits.id.type.unit.group.military)
|
||||
ManualTypeString += "unit.group.military ";
|
||||
if (selection[0].traits.id.type.unit.group.ship)
|
||||
ManualTypeString += "unit.group.ship ";
|
||||
if (selection[0].traits.id.type.unit.group.siege)
|
||||
ManualTypeString += "unit.group.siege ";
|
||||
if (selection[0].traits.id.type.unit.group.superunit)
|
||||
ManualTypeString += "unit.group.superunit ";
|
||||
if (selection[0].traits.id.type.unit.group.support)
|
||||
ManualTypeString += "unit.group.support ";
|
||||
if (selection[0].traits.id.type.unit.group.trade)
|
||||
ManualTypeString += "unit.group.trade ";
|
||||
if (selection[0].traits.id.type.unit.group.warship)
|
||||
ManualTypeString += "unit.group.warship ";
|
||||
if (selection[0].traits.id.type.unit.group.worker)
|
||||
ManualTypeString += "unit.group.worker ";
|
||||
if (selection[0].traits.id.type.unit.material.mechanical)
|
||||
ManualTypeString += "unit.material.mechanical ";
|
||||
if (selection[0].traits.id.type.unit.material.organic)
|
||||
ManualTypeString += "unit.material.organic ";
|
||||
if (selection[0].traits.id.type.unit.attack.melee)
|
||||
ManualTypeString += "unit.attack.melee ";
|
||||
if (selection[0].traits.id.type.unit.attack.ranged)
|
||||
ManualTypeString += "unit.attack.ranged ";
|
||||
if (selection[0].traits.id.type.unit.foot)
|
||||
{
|
||||
ManualTypeString += "unit.foot ";
|
||||
if (selection[0].traits.id.type.unit.foot.bow)
|
||||
ManualTypeString += "unit.foot.bow ";
|
||||
if (selection[0].traits.id.type.unit.foot.javelin)
|
||||
ManualTypeString += "unit.foot.javelin ";
|
||||
if (selection[0].traits.id.type.unit.foot.sling)
|
||||
ManualTypeString += "unit.foot.sling ";
|
||||
if (selection[0].traits.id.type.unit.foot.spear)
|
||||
ManualTypeString += "unit.foot.spear ";
|
||||
if (selection[0].traits.id.type.unit.foot.sword)
|
||||
ManualTypeString += "unit.foot.sword ";
|
||||
}
|
||||
if (selection[0].traits.id.type.unit.mounted)
|
||||
{
|
||||
ManualTypeString += "unit.mounted ";
|
||||
if (selection[0].traits.id.type.unit.mounted.bow)
|
||||
ManualTypeString += "unit.mounted.bow ";
|
||||
if (selection[0].traits.id.type.unit.mounted.javelin)
|
||||
ManualTypeString += "unit.mounted.javelin ";
|
||||
if (selection[0].traits.id.type.unit.mounted.spear)
|
||||
ManualTypeString += "unit.mounted.spear ";
|
||||
if (selection[0].traits.id.type.unit.mounted.sword)
|
||||
ManualTypeString += "unit.mounted.sword ";
|
||||
if (selection[0].traits.id.type.unit.weapon.bow)
|
||||
ManualTypeString += "unit.weapon.bow ";
|
||||
if (selection[0].traits.id.type.unit.weapon.javelin)
|
||||
ManualTypeString += "unit.weapon.javelin ";
|
||||
if (selection[0].traits.id.type.unit.weapon.sling)
|
||||
ManualTypeString += "unit.weapon.sling ";
|
||||
if (selection[0].traits.id.type.unit.weapon.spear)
|
||||
ManualTypeString += "unit.weapon.spear ";
|
||||
if (selection[0].traits.id.type.unit.weapon.sword)
|
||||
ManualTypeString += "unit.weapon.sword ";
|
||||
}
|
||||
}
|
||||
if (selection[0].traits.id.type.structure)
|
||||
{
|
||||
ManualTypeString += "structure ";
|
||||
if (selection[0].traits.id.type.structure.group.defensive)
|
||||
ManualTypeString += "structure.group.defensive ";
|
||||
if (selection[0].traits.id.type.structure.group.housing)
|
||||
ManualTypeString += "structure.group.housing ";
|
||||
if (selection[0].traits.id.type.structure.group.offensive)
|
||||
ManualTypeString += "structure.group.offensive ";
|
||||
if (selection[0].traits.id.type.structure.group.supply)
|
||||
ManualTypeString += "structure.group.supply ";
|
||||
if (selection[0].traits.id.type.structure.group.support)
|
||||
ManualTypeString += "structure.group.support ";
|
||||
if (selection[0].traits.id.type.structure.group.tower)
|
||||
ManualTypeString += "structure.group.tower ";
|
||||
if (selection[0].traits.id.type.structure.group.train)
|
||||
ManualTypeString += "structure.group.train ";
|
||||
if (selection[0].traits.id.type.structure.group.wall)
|
||||
ManualTypeString += "structure.group.wall ";
|
||||
if (selection[0].traits.id.type.structure.phase.cp)
|
||||
ManualTypeString += "structure.phase.cp ";
|
||||
if (selection[0].traits.id.type.structure.phase.tp)
|
||||
ManualTypeString += "structure.phase.tp ";
|
||||
if (selection[0].traits.id.type.structure.phase.vp)
|
||||
ManualTypeString += "structure.phase.vp ";
|
||||
if (selection[0].traits.id.type.structure.material.stone)
|
||||
ManualTypeString += "structure.material.stone ";
|
||||
if (selection[0].traits.id.type.structure.material.wood)
|
||||
ManualTypeString += "structure.material.wood ";
|
||||
}
|
||||
|
||||
if (ManualTypeString != "")
|
||||
ManualRollover.caption = ManualRollover.caption + "Type(s): " + ManualTypeString + "\n";
|
||||
}
|
||||
|
||||
// Display history text.
|
||||
if (selection[0].traits.id.history)
|
||||
{
|
||||
ManualHistory = getGUIObjectByName("MANUAL_HISTORY");
|
||||
ManualHistory.caption = "History: " + selection[0].traits.id.history;
|
||||
}
|
||||
}
|
||||
|
@ -901,10 +901,12 @@ static void InitPs()
|
||||
g_GUI.LoadXMLFile("gui/test/3_loading.xml");}
|
||||
{TIMER(ps_gui_4)
|
||||
g_GUI.LoadXMLFile("gui/test/4_session.xml");}
|
||||
{TIMER(ps_gui_5)
|
||||
g_GUI.LoadXMLFile("gui/test/5_manual.xml");}
|
||||
{TIMER(ps_gui_6)
|
||||
g_GUI.LoadXMLFile("gui/test/6_subwindows.xml");}
|
||||
{TIMER(ps_gui_6_1)
|
||||
g_GUI.LoadXMLFile("gui/test/6_1_manual.xml");}
|
||||
{TIMER(ps_gui_6_2)
|
||||
g_GUI.LoadXMLFile("gui/test/6_2_jukebox.xml");}
|
||||
{TIMER(ps_gui_7)
|
||||
g_GUI.LoadXMLFile("gui/test/7_atlas.xml");}
|
||||
{TIMER(ps_gui_9)
|
||||
|
Loading…
Reference in New Issue
Block a user