forked from 0ad/0ad
Fix when not using shadows.
This was SVN commit r12820.
This commit is contained in:
parent
e633196698
commit
d8f22c860d
@ -43,7 +43,7 @@ uniform sampler2D normalMap;
|
||||
uniform sampler2D Foam;
|
||||
uniform sampler2D waveTex;
|
||||
#endif
|
||||
#if USE_SHADOWS
|
||||
#if USE_SHADOWS && USE_SHADOW
|
||||
varying vec4 v_shadow;
|
||||
#if USE_SHADOW_SAMPLER
|
||||
uniform sampler2DShadow shadowTex;
|
||||
@ -248,7 +248,7 @@ void main()
|
||||
losMod = losMod < 0.03 ? 0.0 : losMod;
|
||||
|
||||
vec3 colour;
|
||||
#if USE_SHADOWS
|
||||
#if USE_SHADOWS && USE_SHADOW
|
||||
float shadow = get_shadow(vec4(v_shadow.xy - 8.0*waviness*n.xz, v_shadow.zw));
|
||||
float fresShadow = mix(fresnel, fresnel*shadow, 0.05 + (murkiness * 0.15));
|
||||
#if USE_FOAM
|
||||
|
@ -17,7 +17,7 @@ uniform float mapSize;
|
||||
|
||||
varying vec3 worldPos;
|
||||
varying float waterDepth;
|
||||
#if USE_SHADOW
|
||||
#if USE_SHADOW && USE_SHADOWS
|
||||
varying vec4 v_shadow;
|
||||
#endif
|
||||
attribute vec3 a_vertex;
|
||||
|
Loading…
Reference in New Issue
Block a user