forked from 0ad/0ad
Remove CRenderer::Close(), which wasn't called anyway and the only reasonable
calling site would have been just before the destructor. m_VertexShader is no longer leaked. This was SVN commit r2860.
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6b25cafe05
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@ -104,6 +104,8 @@ CRenderer::CRenderer()
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// CRenderer destructor
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CRenderer::~CRenderer()
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{
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delete m_VertexShader;
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m_VertexShader = 0;
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}
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@ -195,12 +197,6 @@ bool CRenderer::Open(int width, int height, int depth)
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return true;
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}
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void CRenderer::Close()
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{
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delete m_VertexShader;
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m_VertexShader = 0;
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}
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// resize renderer view
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void CRenderer::Resize(int width,int height)
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{
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@ -153,8 +153,6 @@ public:
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// open up the renderer: performs any necessary initialisation
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bool Open(int width,int height,int depth);
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// shutdown the renderer: performs any necessary cleanup
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void Close();
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// resize renderer view
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void Resize(int width,int height);
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