Remove CRenderer::Close(), which wasn't called anyway and the only reasonable

calling site would have been just before the destructor.
m_VertexShader is no longer leaked.

This was SVN commit r2860.
This commit is contained in:
prefect 2005-10-06 16:07:36 +00:00
parent 6b25cafe05
commit dbd58f4011
2 changed files with 2 additions and 8 deletions

View File

@ -104,6 +104,8 @@ CRenderer::CRenderer()
// CRenderer destructor // CRenderer destructor
CRenderer::~CRenderer() CRenderer::~CRenderer()
{ {
delete m_VertexShader;
m_VertexShader = 0;
} }
@ -195,12 +197,6 @@ bool CRenderer::Open(int width, int height, int depth)
return true; return true;
} }
void CRenderer::Close()
{
delete m_VertexShader;
m_VertexShader = 0;
}
// resize renderer view // resize renderer view
void CRenderer::Resize(int width,int height) void CRenderer::Resize(int width,int height)
{ {

View File

@ -153,8 +153,6 @@ public:
// open up the renderer: performs any necessary initialisation // open up the renderer: performs any necessary initialisation
bool Open(int width,int height,int depth); bool Open(int width,int height,int depth);
// shutdown the renderer: performs any necessary cleanup
void Close();
// resize renderer view // resize renderer view
void Resize(int width,int height); void Resize(int width,int height);