forked from 0ad/0ad
This was SVN commit r4922.
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7ddf629659
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@ -14,7 +14,7 @@
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</variant>
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<variant frequency="1" name="Helmet-Thracian-Early">
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<mesh>props/helmet/rome_helmet_n.pmd</mesh>
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<texture>props/helmet/rome-c.dds</texture>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Chalcidean-Crested">
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<mesh>props/helmet/hele_helmet_q.pmd</mesh>
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@ -9,6 +9,8 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -9,6 +9,8 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -20,7 +22,7 @@
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</group>
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<group>
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<variant>
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<variant frequency="1" name="Texture">
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<texture>skeletal/hele_isp_b.dds</texture>
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</variant>
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</group>
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@ -7,10 +7,13 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="200"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="150"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="150"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -9,6 +9,8 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -21,10 +23,10 @@
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</group>
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<group>
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<variant name="armor-cavsword_e">
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<variant frequency="1" name="armor-cavsword_e">
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<texture>skeletal/hele_csw_e.dds</texture>
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</variant>
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<variant name="armor-infspear_a">
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<variant frequency="1" name="armor-infspear_a">
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<texture>skeletal/hele_isp_a.dds</texture>
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</variant>
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</group>
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@ -16,14 +16,12 @@
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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<props>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
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@ -33,7 +31,7 @@
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</group>
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<group>
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<variant frequency="2" name="Helmet-Corinthian-Varieties">
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<variant frequency="3" name="Helmet-Corinthian-Varieties">
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<props>
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<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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@ -7,7 +7,6 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -9,14 +9,12 @@
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="350"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="350"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
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<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="210"/>
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<animation file="biped/not used/inf_salute_c.psa" name="idle" speed="195"/>
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@ -34,6 +32,25 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Walk">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/props/helmet/hele_a1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_a1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_alexander.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_alexander.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_b1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_b1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_e1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_e1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_su1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/helmet/hele_su1.dds
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