forked from 0ad/0ad
#New curved Roman Scutum shield. Looks awesome!
This was SVN commit r4107.
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@ -1,11 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<mesh>props/shield/scutum_r_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/scutum_r_b.pmd</mesh>
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<texture>props/shield/celt_oval1_back.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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