forked from 0ad/0ad
parent
03363fe085
commit
ebe5b66ba3
@ -78,7 +78,7 @@ public:
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const CParamNode* actor = tempMan->LoadTemplate(ent2, "actor|example1", -1);
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TS_ASSERT(actor != NULL);
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TS_ASSERT_WSTR_EQUALS(actor->ToXML(),
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L"<Selectable><EditorOnly></EditorOnly><Overlay><Texture><MainTexture>actor.png</MainTexture><MainTextureMask>actor_mask.png</MainTextureMask></Texture></Overlay></Selectable>"
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L"<Footprint><Circle radius=\"2.0\"></Circle><Height>1.0</Height></Footprint><Selectable><EditorOnly></EditorOnly><Overlay><Texture><MainTexture>actor.png</MainTexture><MainTextureMask>actor_mask.png</MainTextureMask></Texture></Overlay></Selectable>"
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L"<VisualActor><Actor>example1</Actor><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder></VisualActor>");
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const CParamNode* preview = tempMan->LoadTemplate(ent2, "preview|unit", -1);
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@ -106,7 +106,7 @@ public:
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TS_ASSERT(previewactor != NULL);
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TS_ASSERT_WSTR_EQUALS(previewactor->ToXML(),
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// the actor's <Selectable> element is not part of the preview element subset, hence not included
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L"<Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision>"
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L"<Footprint><Circle radius=\"2.0\"></Circle><Height>1.0</Height></Footprint><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision>"
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L"<VisualActor><Actor>example2</Actor><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder></VisualActor>");
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}
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