forked from 0ad/0ad
fire arrow
This was SVN commit r9278.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/weap_arrow_front.pmd</mesh>
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<props>
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<prop actor="particle/flame_jav.xml" attachpoint="root"/>
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<prop actor="particle/smoke_jav.xml" attachpoint="root"/>
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</props>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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</actor>
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