#New Greek Trireme

This was SVN commit r10002.
This commit is contained in:
ShieldBearer 2011-08-12 12:08:21 +00:00
parent 68fe745eb7
commit ecee073860
7 changed files with 71 additions and 31 deletions

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="mesh">
<mesh>props/hele_trireme_sails.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="sail-pegasus">
<texture>props/hele_sail_pegasus.dds</texture>
</variant>
<variant frequency="1" name="sail-krater">
<texture>props/hele_sail_krater.dds</texture>
</variant>
<variant frequency="1" name="sail-triskeles">
<texture>props/hele_sail_runner.dds</texture>
</variant>
<variant frequency="1" name="sail-star">
<texture>props/hele_sail_star_a.dds</texture>
</variant>
<variant frequency="1" name="sail-pegasus2">
<texture>props/hele_sail_pegasus_2.dds</texture>
</variant>
<variant frequency="1" name="sail-hawk">
<texture>props/hele_sail_hawk_a.dds</texture>
</variant>
<variant frequency="1" name="sail-eye">
<texture>props/hele_sail_eye.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,23 +4,13 @@
<float/> <float/>
<group> <group>
<variant> <variant>
<mesh>structural/hele_tri.pmd</mesh> <mesh>structural/hele_ship_trireme.dae</mesh>
<props> <props>
<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
<prop actor="" attachpoint="12"/> <prop actor="props/structures/hellenes/trireme_sails.xml" attachpoint="root"/>
<prop actor="" attachpoint="16"/>
<prop actor="" attachpoint="17"/>
<prop actor="" attachpoint="19"/>
<prop actor="" attachpoint="20"/>
<prop actor="" attachpoint="22"/>
<prop actor="" attachpoint="23"/>
<prop actor="" attachpoint="24"/>
</props> </props>
<texture>structural/hele_trireme.dds</texture> <texture>structural/hele_trireme.png</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>basic_trans.xml</material>
</actor> </actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant>
<mesh>structural/hele_ship_trireme.dae</mesh>
<props>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_trireme.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant>
<mesh>structural/hele_tri.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
<prop actor="" attachpoint="12"/>
<prop actor="" attachpoint="16"/>
<prop actor="" attachpoint="17"/>
<prop actor="" attachpoint="19"/>
<prop actor="" attachpoint="20"/>
<prop actor="" attachpoint="22"/>
<prop actor="" attachpoint="23"/>
<prop actor="" attachpoint="24"/>
</props>
<texture>structural/hele_trireme.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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