Reduce brightness of fogged objects.

This was SVN commit r8273.
This commit is contained in:
Ykkrosh 2010-10-04 17:35:13 +00:00
parent ab77ec40e4
commit f2e96f3f3c

View File

@ -403,7 +403,7 @@ void CCmpVisualActor::Interpolate(float frameTime, float frameOffset)
model.ValidatePosition();
if (m_Visibility == ICmpRangeManager::VIS_FOGGED)
model.SetShadingColor(CColor(0.7f * m_R.ToFloat(), 0.7f * m_G.ToFloat(), 0.7f * m_B.ToFloat(), 1.0f));
model.SetShadingColor(CColor(0.5f * m_R.ToFloat(), 0.5f * m_G.ToFloat(), 0.5f * m_B.ToFloat(), 1.0f));
else
model.SetShadingColor(CColor(m_R.ToFloat(), m_G.ToFloat(), m_B.ToFloat(), 1.0f));
}